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Skulltag_data.pk3 and Other's [for running old Skulltag projects]

Posted: Tue Jun 26, 2012 7:55 pm
by DevilHunter
Hey there, Since there is no hardlink to Skulltag_data.pk3.. for those who don't have it... Here it is..

Skulltag Content 2.1

Skulltag_content2.1a.pk3

So yea.. Actors and Data got merged.. More info Here

Skulltag_Data.pk3

Updated Skulltag_Data

Skulltag_Data_126.zip
& d2dm1_126fix.pk3 || - DevilHunter's Link d2dm1 patch (fixes the plasma lift)

Here is the other stuff related to Skulltag that you may need.

Skulltag.pk3

These next 3 files used to be in StCompData, but I extracted all 3 from zip since Zip makes bigger files.

st_mappack.pk3

skulltex.pk3

st_skins.pk3

Skulltag_Data_Fixed.pk3
Qent wrote: I think that skulltag_data_fixed removed references to bouncy jpegs so you can use it without ST actors.
ST_Resources.pk3

Once again, I do not know what is different in this pk3, or who made it. I just upload what I find.

Just remember, you will need to run any of these pk3s/wads FIRST. You will run into issues if its loaded AFTER anything.

EDIT 1: Added link to Updated Skulltag_Data. Thanks to Qent, that Fu-- Fackle :p
EDIT 2: Uploaded a few more ST junk I found. - DevilHunter
EDIT 3: Qent explained what ST_Data_Fixed Did... - DevilHunter
EDIT 4: Added link to Qent's d2dm1 fix patch -infurnus
EDIT 5: Added Mirror Link for d2dm1 Fix Patch - DevilHunter
EDIT 6: Extracted all the zipped files, as while Zipped, took up more space.
EDIT 7: Updated Links yet again, since I moved all wads to just /wads/
EDIT 8: Updated with skulltag content. More info in OP.
EDIT 9: Updated with skulltag_content2.1a.pk3.

RE: Skulltag_data.pk3 and Other's

Posted: Tue Jun 26, 2012 9:12 pm
by Qent
skulltag_data_126.pk3 is the most recent version, and it is labeled to facilitate loading as a PWAD.

RE: Skulltag_data.pk3 and Other's

Posted: Wed Jun 27, 2012 12:24 am
by DevilHunter
Damn you Qent.. Stop updating shit :| lol, ok here is the updated Link

Skulltag_Data_126.zip

I'll update the OP too.

RE: Skulltag_data.pk3 and Other's

Posted: Wed Jun 27, 2012 4:02 am
by Catastrophe
.

RE: Skulltag_data.pk3 and Other's

Posted: Wed Jun 27, 2012 4:35 am
by DevilHunter
It should be. All cept for Skulltag.wad. You will have to open that with Winzip, because of the way its saved.

RE: Skulltag_data.pk3 and Other's

Posted: Wed Jun 27, 2012 6:00 am
by Qent
You may need 7-Zip to open skulltag_data_126.pk3. Just extract it and repack it with deflate and then it should open fine in anything.

RE: Skulltag_data.pk3 and Other's

Posted: Wed Jun 27, 2012 6:02 am
by DevilHunter
I don't know shit about Deflate. You will have to pm me, or make a new topic on how to work that stuff.. I just know how to zip up stuff, or whateva else program does. and on Linux

RE: Skulltag_data.pk3 and Other's

Posted: Wed Jun 27, 2012 11:36 am
by John Zombie
7-zip isn't necessary to open pk3 files, just change extension from .pk3 to .zip, do the changes you need to do with the Windows explorer, then change extension back to .pk3

RE: Skulltag_data.pk3 and Other's

Posted: Thu Jun 28, 2012 2:48 pm
by DevilHunter
Yea.. I could do that. I dunno, I'll see what I can do. My (leached) net at home got cut off again, so I'm stuck at the library with just 7Zip Portable to play with, and an hour to boot. :|

RE: Skulltag_data.pk3 and Other's

Posted: Mon Jul 09, 2012 6:23 pm
by ibm5155
I don´t know the why but here skulltag_data.pk3 don´t open by winzip and slade '-'

RE: Skulltag_data.pk3 and Other's

Posted: Mon Jul 09, 2012 6:41 pm
by Guest
It may be corrupted or you need to rename it to zip.

RE: Skulltag_data.pk3 and Other's

Posted: Mon Jul 09, 2012 7:41 pm
by Bloax
It uses a funky combination of algorithms AFAIR, so you're stuck with 7-Zip for the time being.

RE: Skulltag_data.pk3 and Other's

Posted: Tue Jul 10, 2012 2:56 pm
by DevilHunter
ibm5155 wrote: I don´t know the why but here skulltag_data.pk3 don´t open by winzip and slade '-'
That's odd.. I was able to open it with winzip no problem.. Or was I using something else?? I don't have the file with me atm, or can't be arsed to download it because it will ware my 1 hours time I have at the library.

Just rename it to .zip, and see if that works.

RE: Skulltag_data.pk3 and Other's [for running old Skulltag projects]

Posted: Wed Oct 17, 2012 5:43 am
by Camo Yoshi

RE: Skulltag_data.pk3 and Other's [for running old Skulltag projects]

Posted: Wed Oct 17, 2012 7:24 pm
by Torr Samaho
skulltag_actors.pk3 should not be mirrored. Since it may be necessary to make changes to skulltag_actors.pk3 in the future (for instance, I recently had to change it for Zandronum 1.1 to fix some compatibility problems), people should only use the version that comes with Zandronum.

RE: Skulltag_data.pk3 and Other's [for running old Skulltag projects]

Posted: Wed Oct 17, 2012 7:39 pm
by Qent
Yes, multiple people including me have already had problems with old skulltag_actors.pk3s floating around their drives. :sad:

RE: Skulltag_data.pk3 and Other's [for running old Skulltag projects]

Posted: Thu Jan 31, 2013 5:47 pm
by DevilHunter
A small bump to notify others of the New Uploaded Files..

RE: Skulltag_data.pk3 and Other's [for running old Skulltag projects]

Posted: Thu Jan 31, 2013 6:38 pm
by Qent
I think that skulltag_data_fixed removed references to bouncy jpegs so you can use it without ST actors.

RE: Skulltag_data.pk3 and Other's [for running old Skulltag projects]

Posted: Fri Feb 01, 2013 5:39 am
by DevilHunter
Right, if that is the Case then, that will be fucking Awesome heh.

RE: Skulltag_data.pk3 and Other's [for running old Skulltag projects]

Posted: Sat Aug 09, 2014 7:33 pm
by DevilHunter
Updated the links.. Sorry for the bump but yea...