ZandroSkins: the community skin pack - ISIS skin complete, v0.5 release imminent

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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RE: ZandroSkins - the community skin pack!

#21

Post by Lord_of_D: » Thu Jun 06, 2013 2:14 am

i like whats planned so far :D
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RE: ZandroSkins - the community skin pack!

#22

Post by Ænima » Thu Jun 06, 2013 2:27 am

Echo wrote: Already working on it.

Personally I was going to splice "I have THIS" and "It's a weapon... it's really powerful, especially against living things", but I think that would very soon be more annoying than entertaining.
Haha nah that's cool. And good work so far!
Suicide Slim wrote: Parias and Baratus from HeXen.
Not sure ... I was gonna say "we want to keep a Doom theme" but I think the Mario/Luigi skins kinda killed that ...
Suicide Slim wrote: And Billy Mays (My Edit, with new sounds :D)
Is Espio okay with this?
scalliano wrote: Might as well throw these in:

http://zandronum.com/forum/showthread.php?tid=1751
Thanks! Will do.
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community


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RE: ZandroSkins - the community skin pack!

#24

Post by Ænima » Thu Jun 06, 2013 3:16 am

I already said I was planning to include your Crash. Didn't you see the first post? :p
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RE: ZandroSkins - the community skin pack!

#25

Post by Espio » Thu Jun 06, 2013 3:43 am

Ænima wrote:
Suicide Slim wrote: And Billy Mays (My Edit, with new sounds :D)
Is Espio okay with this?
Don't care honestly.

Speaking of which, probably just going to post a newer one here instead of making another thread about it.
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https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING

<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*

(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
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RE: ZandroSkins - the community skin pack!

#26

Post by Ænima » Thu Jun 06, 2013 11:47 am

Does anybody have Visor's taunt sound from Q3A?

1337Marine doesn't have a taunt and I feel it would fit well.
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


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RE: ZandroSkins - the community skin pack!

#27

Post by Echo » Thu Jun 06, 2013 12:01 pm

I can attempt to rip it from the game.

In other news, spritework is a mind-numbing bastard of a task.

EDIT:
Well that was fuckin' easy work.
Last edited by Echo on Thu Jun 06, 2013 12:04 pm, edited 1 time in total.
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U

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RE: ZandroSkins - the community skin pack!

#28

Post by Tux » Thu Jun 06, 2013 4:03 pm

Echo wrote: I can attempt to rip it from the game.

In other news, spritework is a mind-numbing bastard of a task.

EDIT:
Well that was fuckin' easy work.
hey isn't that anarki's taunt?
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dear diary, tux today was a faggot again[/size]

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RE: ZandroSkins - the community skin pack!

#29

Post by Echo » Thu Jun 06, 2013 5:56 pm

Maybe, but it was in the folder with all the other Visor resources. I've not played QIII in a long time, so to be honest I wouldn't really recognise if it was Visor's, Anarki's, or anyone else's. I just tore the installation apart to find the apparent required sound.
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U

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RE: ZandroSkins - the community skin pack!

#30

Post by Ænima » Thu Jun 06, 2013 7:05 pm

Sounds like the right one to me. Thanks, Echo!
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

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RE: ZandroSkins - the community skin pack!

#31

Post by chesse20 » Thu Jun 06, 2013 9:44 pm

how do you make a doom skin
i can probaly make something

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RE: ZandroSkins - the community skin pack!

#32

Post by Echo » Thu Jun 06, 2013 9:50 pm

Make a set of sprites with complete animation sequences that are at least equivalent to the base Doomguy set (51 frames in total), lob them in a WAD, add some markers and a SKININFO lump, and everyone goes away happy.

Unless the sprites are shit, in which case the submission is canned for being full of fail.

Read this and this.
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U

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RE: ZandroSkins - the community skin pack!

#33

Post by Oddbrother » Thu Jun 06, 2013 10:37 pm

Would you make an exception and not call it a skin pack, so it would include announcers?
Last edited by Oddbrother on Thu Jun 06, 2013 10:38 pm, edited 1 time in total.

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RE: ZandroSkins - the community skin pack!

#34

Post by President People » Thu Jun 06, 2013 11:34 pm

This pack definitely needs a ZandroGuy skin. :D
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***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

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RE: ZandroSkins - the community skin pack!

#35

Post by Ænima » Fri Jun 07, 2013 1:59 am

Oddbrother wrote: Would you make an exception and not call it a skin pack, so it would include announcers?
Possibly. Although perhaps it would be best to save those for another community project? Besides, the skins folder and the announcers folder are separate, so maybe it's best to keep the projects that way too. But if there were enough announcer submissions I'd consider adding them to this pack.
President People wrote: This pack definitely needs a ZandroGuy skin. :D
Agreed! Although what would that look like? :p
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


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RE: ZandroSkins - the community skin pack!

#36

Post by President People » Fri Jun 07, 2013 3:16 am

Ænima wrote:
President People wrote: This pack definitely needs a ZandroGuy skin. :D
Agreed! Although what would that look like? :p
I could never picture anything beyond a StrifeGuy base, unfortunately.
Image
***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

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RE: ZandroSkins - the community skin pack!

#37

Post by The Blue Panther » Fri Jun 07, 2013 3:24 am

President People wrote: ZandroGuy skin.
Image?

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RE: ZandroSkins - the community skin pack!

#38

Post by Ænima » Fri Jun 07, 2013 3:39 am

The Blue Panther wrote:
President People wrote: ZandroGuy skin.
Image?
Uhh. That helmet might look better on a strife guy instead. :p
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

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RE: ZandroSkins - the community skin pack!

#39

Post by Espio » Fri Jun 07, 2013 5:53 am

The Blue Panther wrote:
President People wrote: ZandroGuy skin.
Image?
Lmao. Seems right to me.
Image
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING

<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*

(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies

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RE: ZandroSkins - the community skin pack!

#40

Post by Ænima » Fri Jun 07, 2013 3:17 pm

Image

Howbout this?
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

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