Zombie HORDE - The mappack project! (11 / r27) 14/12/2015
RE: Zombie HORDE - The mappack project!
I think some instructions on mapping can be handy for newcomers. Especially regarding game libraries.
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RE: Zombie HORDE - The mappack project!
Spoiler: Old Post (Open)EDIT: See Xsnake's first post for instructions!
Last edited by Rabbit lord on Sat Jan 19, 2013 8:23 pm, edited 1 time in total.
*Invasion of the Imps [03/19/13]
RE: Zombie HORDE - The mappack project!
After playing on the server today i have somethings to say:
Ze12: The time after the pyramid is opened is just too short. I saw a zombie camping in front of the pyramid and i went to kill it. Got an item but i just didn't have enough time to reach safety (about 20 sec after killing the zombie)
Ze15: The old wallrunner secret seems to be broken because i couldn't get the lift to work i only could heard it's sound
Ze19: The only thing i have to say is.. Trolling.. REALLY ? 5 SEC NUKE ? IS THIS SERIOUS !!1!1!!!111 Over 7 people died because of that nuke on the server today
Ze12: The time after the pyramid is opened is just too short. I saw a zombie camping in front of the pyramid and i went to kill it. Got an item but i just didn't have enough time to reach safety (about 20 sec after killing the zombie)
Ze15: The old wallrunner secret seems to be broken because i couldn't get the lift to work i only could heard it's sound
Ze19: The only thing i have to say is.. Trolling.. REALLY ? 5 SEC NUKE ? IS THIS SERIOUS !!1!1!!!111 Over 7 people died because of that nuke on the server today
RE: Zombie HORDE - The mappack project!
Thanks for reminding me this. I'll update my first post with some informations and Rabbit's video.ZzZombo wrote: I think some instructions on mapping can be handy for newcomers. Especially regarding game libraries.
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RE: Zombie HORDE - The mappack project!
i am so stupid
new version got 5 seconds nuke ... ffffffffff
THIS TIME IT WORKS !
http://sickedwick.net/uploader/files/Ze19stiff3.wad
new version got 5 seconds nuke ... ffffffffff
THIS TIME IT WORKS !
http://sickedwick.net/uploader/files/Ze19stiff3.wad
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RE: Zombie HORDE - The mappack project!
Alright, Patched it. I've never had a chance to fully go through my map or test anything new due to bad coincidence. Are there any other bugs you know of and can point out?Neewbie wrote: Ze15: The old wallrunner secret seems to be broken because i couldn't get the lift to work i only could heard it's sound
*Invasion of the Imps [03/19/13]
RE: Zombie HORDE - The mappack project!
I did all the olds secret (dunno if there are any new) and couldn't find any bugs except this one so i repported it hereRabbit lord wrote:Alright, Patched it. I've never had a chance to fully go through my map or test anything new due to bad coincidence. Are there any other bugs you know of and can point out?Neewbie wrote: Ze15: The old wallrunner secret seems to be broken because i couldn't get the lift to work i only could heard it's sound
RE: Zombie HORDE - The mappack project!
About UDMF format, I recommend using it only if you will actively use its exclusive features.
Most of mapping features are possible in Hexen format. And because hexen format is binary compared to text-based UDMF, the map file in hexen format are very often smaller, maybe about 25-50%. (I've been converting some hexen format maps to UDMF, always it was bigged)
Most of mapping features are possible in Hexen format. And because hexen format is binary compared to text-based UDMF, the map file in hexen format are very often smaller, maybe about 25-50%. (I've been converting some hexen format maps to UDMF, always it was bigged)
Last edited by Klofkac on Sat Jan 19, 2013 9:37 pm, edited 1 time in total.
𝕂𝕝𝕠𝕗𝕜𝕒𝕔
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RE: Zombie HORDE - The mappack project!
I've been getting asked (quite a lot) on how to get to certain secrets and such on Runaway. So I decided while I tested my map (Again :P) to just record everything.
[spoiler]I don't mind showing off the secrets so here they are.
Once I figure out better settings I'll start recording matches :D[/spoiler]
As for my maps, I'm still reworking Mountain Escape. After that I'll work on Abyss, Bazzoka's map, and then maybe Leon's if anyone remembers that one :P
[spoiler]I don't mind showing off the secrets so here they are.
The [video] tag is deprecated, please use the [media] tag
Blame YouTube for the excellent quality.Once I figure out better settings I'll start recording matches :D[/spoiler]
As for my maps, I'm still reworking Mountain Escape. After that I'll work on Abyss, Bazzoka's map, and then maybe Leon's if anyone remembers that one :P
*Invasion of the Imps [03/19/13]
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RE: Zombie HORDE - The mappack project!
How do I upload my map to the server? xsnake'?
Coz the stiff map alway it's up to the server when fix
Coz the stiff map alway it's up to the server when fix
Last edited by manuelspark on Sat Jan 19, 2013 11:55 pm, edited 1 time in total.
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RE: Zombie HORDE - The mappack project!
I did something now, but i just think the sytle is a bit strange :s
For now i have some prints of a not done map (yeah, i did some part of the map, now im detailing and lighting it correctly
[spoiler]
[/spoiler]
what you can see it doesn´t have even a sky, some 3D floors are not with the right light,....
So from what you can see what do you think?
EDIT:
For now i have some prints of a not done map (yeah, i did some part of the map, now im detailing and lighting it correctly
[spoiler]
[/spoiler]
what you can see it doesn´t have even a sky, some 3D floors are not with the right light,....
So from what you can see what do you think?
EDIT:
manuelspark wrote: How do I upload my map to the server? xsnake'?
Coz the stiff map alway it's up to the server when fix
So ask konar to host your map :DXsnake wrote: I think it would be better to get your maps hosted directly on Grandvoid by asking Konar (if he agrees). In other words, you don't need my permission to get them hosted.
The new maps will possibly get included in the official mappack according to people's opinion (if it plays well, etc...).
Last edited by ibm5155 on Sun Jan 20, 2013 12:14 am, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zombie HORDE - The mappack project!
Upload anywhere and ask Konar6 on #grandvoid providing that link.manuelspark wrote: How do I upload my map to the server? xsnake'?
Coz the stiff map alway it's up to the server when fix
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RE: Zombie HORDE - The mappack project!
Sweet I finally was able to get my hudmessages to go at once :D
[spoiler][/spoiler]
@ibm5155: Looks, interesting. Judging from the screenshots you gave, there seems to be quite a few human friendly campspots. Especially looking at the last screenshot. The map also seems to be very narrow. Don't know what else to say since I can't test it myself.
Patched up V10 and also changed the City.
Side note: Out of all the bugs I've found. I just found out, by this screenshot, I misspelled "Escape".
[spoiler][/spoiler]
@ibm5155: Looks, interesting. Judging from the screenshots you gave, there seems to be quite a few human friendly campspots. Especially looking at the last screenshot. The map also seems to be very narrow. Don't know what else to say since I can't test it myself.
Patched up V10 and also changed the City.
Side note: Out of all the bugs I've found. I just found out, by this screenshot, I misspelled "Escape".
Last edited by Rabbit lord on Sun Jan 20, 2013 11:18 am, edited 1 time in total.
*Invasion of the Imps [03/19/13]
RE: Zombie HORDE - The mappack project!
Nice updates, Rabbit. Don't forget to send me these too.
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RE: Zombie HORDE - The mappack project!
well i think im doing an escape map lol, just saw rabbitlords tutorial, isnt that hard as i thought, but still hard xD, and if someone do a map or something, you can use my tracks (in the zh beta thread). :D
EDIT: i really think humans are overpowered, should be inverse, is a little too easy to kil a zombie, and worse if we are playing with about 7+ players, things just go a little bit disbalanced :/ I dunno maybe shut down a little bit the damage points?
EDIT: i really think humans are overpowered, should be inverse, is a little too easy to kil a zombie, and worse if we are playing with about 7+ players, things just go a little bit disbalanced :/ I dunno maybe shut down a little bit the damage points?
Last edited by ESTAR on Sun Jan 20, 2013 2:28 pm, edited 1 time in total.
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RE: Zombie HORDE - The mappack project!
The last place is a bit difficult, the only way to enter on it is with a switch code, and if you fail, you´ll get bad news :DRabbit lord wrote: @ibm5155: Looks, interesting. Judging from the screenshots you gave, there seems to be quite a few human friendly campspots. Especially looking at the last screenshot. The map also seems to be very narrow. Don't know what else to say since I can't test it myself.
I´m trying to fo just a few places to go, and most of then have two or more ways to enter. For now i just need a right alarm sound to use (i think it´s the starcraft 2 alarm sound)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Zombie HORDE - The mappack project!
Isn't that too much secrets? Most players finish this map in about 4 minutes, so if you want to get all secrets online at once you're gonna have a bad time. A very bad time with nuke.Rabbit lord wrote: I've been getting asked (quite a lot) on how to get to certain secrets and such on Runaway. So I decided while I tested my map (Again :P) to just record everything.
[spoiler]I don't mind showing off the secrets so here they are.The [video] tag is deprecated, please use the [media] tagBlame YouTube for the excellent quality.[/spoiler]
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: Zombie HORDE - The mappack project!
You JUST have the time needed. You can wallrun at the start to get red key and then with a little help get the secret ending before the countdown.CloudFlash wrote:Isn't that too much secrets? Most players finish this map in about 4 minutes, so if you want to get all secrets online at once you're gonna have a bad time. A very bad time with nuke.Rabbit lord wrote: I've been getting asked (quite a lot) on how to get to certain secrets and such on Runaway. So I decided while I tested my map (Again :P) to just record everything.
[spoiler]I don't mind showing off the secrets so here they are.The [video] tag is deprecated, please use the [media] tagBlame YouTube for the excellent quality.[/spoiler]
There is even time for the ssg (tried myself)
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RE: Zombie HORDE - The mappack project!
just a question can i put a ghoul? (just as a "secret" like uboa)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Zombie HORDE - The mappack project!
interesting.ibm5155 wrote: just a question can i put a ghoul? (just as a "secret" like uboa)