Super Demon! FINISHED!!
RE: Player-Controlled BOSS FIGHTS! Alpha Released *Need Mappers*
Good luck with this catastrophe, though the whole idea died to me when the statistics thing got on the roll :(
RE: Player-Controlled BOSS FIGHTS! Alpha Released *Need Mappers*
if this mod comes out i think it will have much success and i tried the alpha and it was already great so...
RE: Player-Controlled BOSS FIGHTS! Alpha Released *Need Mappers*
The link is dead.Catastrophe wrote: Looking for mappers!
[...]
Oh, and the only resource you should use is this. (Don't use skulltag actors & data)
I'm going to map in UDMF format, tell me if I should change it.
Last edited by Luke on Thu Jun 20, 2013 9:10 pm, edited 1 time in total.
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RE: Player-Controlled BOSS FIGHTS! Alpha Released *Need Mappers*
yeah thats fine... Use this instead: http://static.[bad site]/wads/superdemona4.pk3
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RE: Player-Controlled BOSS FIGHTS! Alpha Released *Need Mappers*
Ehhh, might be able to do something for this. judging from the current maps, can't be too big, and can be moderately detailed. Sounds easy enough, give me some time.
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RE: Super Demon! Alpha 6! *Need Mappers*
Alpha 6 is out, nothing really new just a new map and bug fixes.
Also added the 'setup' command for hosters', it will automatically set up the server for you and switch to the first map.
Also added the 'setup' command for hosters', it will automatically set up the server for you and switch to the first map.
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RE: Super Demon! Alpha 6! *Need Mappers*
Looks super interesting. Dam, I might even end up making a map for this.
E'ditto: Uh-huh, no I'm not. My doombuilder doesn't recognize any texture and all textures are replaced by those those gray '?' marks... but strange thing is, I can see all when in 'test map' mode. Is this fixable?
E'ditto: Uh-huh, no I'm not. My doombuilder doesn't recognize any texture and all textures are replaced by those those gray '?' marks... but strange thing is, I can see all when in 'test map' mode. Is this fixable?
Last edited by CloudFlash on Wed Jul 31, 2013 8:07 am, edited 1 time in total.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: Super Demon! Alpha 6! *Need Mappers*
I'm using the latest GZDoom Builder and it won't load the resources from the .pk3 file.CloudFlash wrote: My doombuilder doesn't recognize any texture and all textures are replaced by those those gray '?' marks... but strange thing is, I can see all when in 'test map' mode. Is this fixable?
[spoiler]<N>Devon - <N>Impact - Dr Fetus[/spoiler]
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RE: Super Demon! Alpha 6! *Need Mappers*
Huh you're right! That's quite strange.
For now, use skulltag actors and data -textures- for resource. You can add your own custom actors if you want.
For now, use skulltag actors and data -textures- for resource. You can add your own custom actors if you want.
Last edited by Catastrophe on Wed Jul 31, 2013 6:09 pm, edited 1 time in total.
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RE: Super Demon! Alpha 6! *Need Mappers*
Ok kiddo's alpha 9 is out: http://static.[bad site]/wads/superdemona9.pk3
Changes -> Almost all bugs patched, and you start with a badass katana instead of a wimpy chainsaw, also new video.
Changes -> Almost all bugs patched, and you start with a badass katana instead of a wimpy chainsaw, also new video.
The [video] tag is deprecated, please use the [media] tag
RE: Super Demon! Alpha 9! *Need Mappers*
So, barring the katana which is now fixed in that patch, here's my two cents:
- Why not use LMS instead of Survival as a mode? Just make PLAYER classes invulnerable to their own weapons, while making the monster classes the only ones to take damage from them. This way, we can see proper points on the scoreboard to show who's done the most damage and whatnot, making the fight a competitive yet cooperative experience.
- Super Demon on BOSS01 is unable to reach the rocket launcher area, leading to some strong camping potential.
- Unable to go behind some implied blocks in BOSS04.
- Boss entry tower in BOSS04 is able to be rocketjumped to with EFG, where the marine is unable to be killed by the boss. Suggest one-way linedef around tower entrances.
- Unexplained big chunk of boss's health meter dropping right after spawn.
- The Plasma Commando's BFG is able to free-aim? What the ? Also, his extremely rapid-fire basic attack can seemingly oneshot people. Other boss's basic attacks don't seem to follow this.
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RE: Super Demon! Alpha 9! *Need Mappers*
- Survival because I can't have custom end game credits.
- Hmmmm, I think the comet reaches there, if not I'll modify one of his weapons.
- Gonna make the entire map passable.
- Above
- Yes, I know why it happens will try to fix.
- Commando is getting his health nerfed.
- Hmmmm, I think the comet reaches there, if not I'll modify one of his weapons.
- Gonna make the entire map passable.
- Above
- Yes, I know why it happens will try to fix.
- Commando is getting his health nerfed.
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RE: Super Demon! Alpha 9! *Need Mappers*
Hello and very very good the mod for doom 2
RE: Super Demon! Alpha 9! *Need Mappers*
Hmm... I think I'll need to make a map or two for this once I finish some of the other mapping works in progress.
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RE: Super Demon! First release!
Welp this wad is now officially a megawad, so in celebration this wad is now finally released.
Check main page for changelog link.
Check main page for changelog link.
RE: Super Demon! First release!
Great to see this wad reach official status, I love the concept and can see this getting big on regular serversCatastrophe wrote: Welp this wad is now officially a megawad, so in celebration this wad is now finally released.
Check main page for changelog link.
[spoiler]<N>Devon - <N>Impact - Dr Fetus[/spoiler]
RE: Super Demon! First release!
Saw this today on some server. Couldn't stop playing it. Server is always full too, like 15 players playing. Pretty fun.
Couple things we noticed:
1) The katana seems very weak for a close-up melee weapon.
2) Bug where player(who plays flying Boss on map before) is now regular play on new map, but he can still fly around. This happened a few times.
3) Some bosses need nerfing. There is one boss with instagib flamethrower weapon. (or at least, seems instagib).
4) The sprites for the flamethrower flames have cyan blue color around them. (I assume this cyan color is supposed to be transparent.)
Otherwise, great mod. I'm a fan of BossBattles, and I like your mod!
Thanks,
Edit:
Couple more things:
1) Found it difficult to play as the bosses. Didn't know how to use multiple weapons, and no instructions on what weapons do or how to use them effectively. One player knew how to play, and kept owning us whenever he played as a boss.
2) Also, there is a map where people can hide behind walls and cannot be touched by the Boss or the Boss's abilities. I don't think that's right. It was the map with the elevator down to the outside area with pool of slime and jail-styled room(where Boss starts).
Couple things we noticed:
1) The katana seems very weak for a close-up melee weapon.
2) Bug where player(who plays flying Boss on map before) is now regular play on new map, but he can still fly around. This happened a few times.
3) Some bosses need nerfing. There is one boss with instagib flamethrower weapon. (or at least, seems instagib).
4) The sprites for the flamethrower flames have cyan blue color around them. (I assume this cyan color is supposed to be transparent.)
Otherwise, great mod. I'm a fan of BossBattles, and I like your mod!
Thanks,
Edit:
Couple more things:
1) Found it difficult to play as the bosses. Didn't know how to use multiple weapons, and no instructions on what weapons do or how to use them effectively. One player knew how to play, and kept owning us whenever he played as a boss.
2) Also, there is a map where people can hide behind walls and cannot be touched by the Boss or the Boss's abilities. I don't think that's right. It was the map with the elevator down to the outside area with pool of slime and jail-styled room(where Boss starts).
Last edited by arkore on Wed Aug 07, 2013 1:52 am, edited 1 time in total.
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RE: Super Demon! First release!
1.) It does almost 200 damage, play with less people, it'll be more noticeable
2.) Fixed (i hope)
3.) Yes flamethrower boss will be nerfed
4.) idk how to fix it, the sprites arent even cyan
Thanks :D!
1. Hm I don't know on how to make it simpler, give me some ideas
2. Give me the map name.
2.) Fixed (i hope)
3.) Yes flamethrower boss will be nerfed
4.) idk how to fix it, the sprites arent even cyan
Thanks :D!
1. Hm I don't know on how to make it simpler, give me some ideas
2. Give me the map name.
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RE: Super Demon! First release!
Buff the arachnophyte boss, nobody ever wins as that boss because it doesn't have enough hp and its attacks are hard to land on players.
Juggernaut flamethrower is kinda too powerful.
Decrease the avatar's health by just a little bit.
Juggernaut flamethrower is kinda too powerful.
Decrease the avatar's health by just a little bit.
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RE: Super Demon! First release!
Can I join to the project with my bosses from skulltag?