WhoDunIt - Finally Released!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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abbuw
 
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RE: WhoDunIt - Finally Released!

Post#861 by abbuw » Tue Dec 10, 2013 9:03 pm

Jigsaw wrote:Just stumbled upon an interesting bug/glitch never seen before.
We were playing at the time this was posted, and there were 2 innocents alive, but despite this, the murderer said he sees 3 markers.
So he went and killed one of the innocents, leaving only one left, and the end tally screen was triggered. It happened on the [BE] server with the Christmas addon and the "latest touchup".

Screenie:
[spoiler=Warning, big image!]
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[/spoiler]
PS: Sorry if this counts as a bump, I didn't really know where to turn with this.


Did it happen on the Castaway map? If someone commits suicide via jumping before a murderer is chosen, the marker glitch will happen. Not sure how the murderer and innocent thing happened though.


Phobos Outpost BETA version C2A1. Now including new finale music.
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[spoiler=Phobos Outpost C2 Download!]http://www.mediafire.com/download/3vn7qk6rgdg232c/WDIBETA_Phobos_OutpostC2A1.pk3[/spoiler]
Last edited by abbuw on Sat Dec 14, 2013 1:51 am, edited 1 time in total.

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Zeberpal
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RE: WhoDunIt - Finally Released!

Post#862 by Zeberpal » Tue Dec 10, 2013 11:30 pm

IMO messing with the code should be stoped to avoid things like that. Few first touchups were nice. Now it suffers AOW/GVH syndrome of adding/changing pointless stuff. I think these changes mess up WDI atmosphere in general now, and gameplay balance in second.
To be completely honest I stoped playing WDI because of these changes, I think.

EDIT: still wondering why Conflag changed Luger to Beretta.
Last edited by Zeberpal on Tue Dec 10, 2013 11:33 pm, edited 1 time in total.
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Kaminsky
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RE: WhoDunIt - Finally Released!

Post#863 by Kaminsky » Wed Dec 11, 2013 9:35 pm

From what I have seen, the glitch you have mentioned always occurred, though in rare occurrences. Nonetheless, I will admit that the addons interfere with the scripts of the modification, which is unfortunate.

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PREPPER
 
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RE: WhoDunIt - Finally Released!

Post#864 by PREPPER » Fri Dec 13, 2013 9:37 pm

Just stumbled upon an interesting bug/glitch never seen before.
We were playing at the time this was posted, and there were 2 innocents alive, but despite this, the murderer said he sees 3 markers.
So he went and killed one of the innocents, leaving only one left, and the end tally screen was triggered. It happened on the [BE] server with the Christmas addon and the "latest touchup".

Zeberpal wrote:IMO messing with the code should be stoped to avoid things like that. Few first touchups were nice. Now it suffers AOW/GVH syndrome of adding/changing pointless stuff. I think these changes mess up WDI atmosphere in general now, and gameplay balance in second.
To be completely honest I stoped playing WDI because of these changes, I think.

EDIT: still wondering why Conflag changed Luger to Beretta.



mmmmmmmmmm only it happen in Castaway, not in others maps and is rarely.the other thing is Christmas patch perhaps is the last change that you see in wdi made ​​by me, is my last update or addon like touchup and both are in other server and this expires on January 5, as happened with Halloweenpatch these changes expire, Maybe dislike some modifications like fix the shovel or add more weapons, but I'm little tired of making addons and fixes alone, so i'm out or I give up.

Changes by me
Touchup v5-8.3
Bigpack until the version hotfix 1.6
Halloweenpatch
Christmaspatch

In the future i will finish some maps but that's all, if wdi continues active.

.
Last edited by PREPPER on Fri Dec 13, 2013 11:06 pm, edited 1 time in total.

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abbuw
 
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RE: WhoDunIt - Finally Released!

Post#865 by abbuw » Sun Jan 19, 2014 11:22 am

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Blink and I went into the school's bathroom and took pictures of ourselves on our cellular phones in a mirror. Oh, memories. :smile:

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Sicamore
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RE: WhoDunIt - Finally Released!

Post#866 by Sicamore » Fri Apr 25, 2014 1:21 am

Heh, sorry for the bump, but I think I found where it all started :)

conflag and shooter, you bloody fools!

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Kaminsky
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RE: WhoDunIt - Finally Released!

Post#867 by Kaminsky » Wed Jul 02, 2014 5:22 pm

It's been some time since a new map was created for WhoDunIt. Nonetheless, I have taken some images of the map that I'm currently working on to show progress.

Spoiler (Open)
Image

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Last edited by Kaminsky on Wed Jul 02, 2014 5:23 pm, edited 1 time in total.

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Theshooter7
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RE: WhoDunIt - Finally Released!

Post#868 by Theshooter7 » Wed Jul 02, 2014 5:34 pm

That's actually looking pretty darn good!

Although I think any new posts from here on should go to the new thread to avoid confusion/bumping/etc.
[url=codingbuff.the-powerhouse.net]Image[/url]


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