Happy testing!
Here is the full Mercurial changelog:
Code: Select all
changeset: 9512:7cad9115a2b0
user: Edoardo Prezioso <edo88@email.it>
- Fixed: the 'spawn player' server command used 1 more byte than needed (fixes 2651).
changeset: 9513:1b18f00b1eca
user: Torr Samaho
Fixed potential client crashes with SBARINFO (addresses 2624).
changeset: 9514:f928a926b864
user: Torr Samaho
SERVERCOMMANDS_SetThingTID now sends the TID as long (addresses 2671).
changeset: 9515:c31170bb2185
user: Torr Samaho
reduced delta to ZDoom by adding a "bSpawnOnClient" argument to P_SpawnMissile and P_SpawnMissileXYZ
changeset: 9516:1f516a84067e
user: Torr Samaho
reduced delta to ZDoom with the new function P_SpawnPlayerMissileWithPossibleSpread
changeset: 9517:c65819e91942
user: Torr Samaho
reduced delta to ZDoom by adding a "bSpawnOnClient" argument to P_SpawnMissileZAimed and P_SpawnMissileAngleZSpeed
changeset: 9518:13f4c279a1e9
user: Torr Samaho
reduced delta to ZDoom with an additional variant of P_SpawnPlayerMissileWithPossibleSpread
changeset: 9519:138c1bad44e0
user: Torr Samaho
reduced delta to ZDoom by adding a "bSpawnOnClient" argument to P_SpawnMissileAngle
Note: This replaces some SERVERCOMMANDS_SpawnMissileExact calls by SERVERCOMMANDS_SpawnMissile.
changeset: 9520:9fe1fb647032
user: Torr Samaho
reduced delta to ZDoom by adding a "bSpawnOnClient" argument to P_SpawnMissileZ
changeset: 9521:bd817e6ed344
user: Torr Samaho
reduced delta to ZDoom by adding a "bSpawnOnClient" argument to P_SpawnMissileAngleZ
changeset: 9522:fb056f043a73
user: Torr Samaho
Restored support for Skulltag's bot episode menus (configured by the MAPINFO episode properties botepisode, botskillname and botskillpicname), addresses 2687.
changeset: 9523:b2eec9bd05c8
user: Torr Samaho
Fixed problems of the Doom status bar with high res font replacements (addresses 2688).
changeset: 9524:50e1c147886f
user: Edoardo Prezioso <edo88@email.it>
- Fixed: ACS function PlaySound did not work online (fixes 2689).
changeset: 9525:9fe16790e716
user: Torr Samaho
Fixed: Bots on a large map may freeze the game (addresses 2692).
changeset: 9526:f4405a490b00
user: Christoph Oelckers <coelckers@zdoom.fake>
- fixed bad comparison.
changeset: 9527:f1ad668eb610
user: Christoph Oelckers <coelckers@zdoom.fake>
- fixed: positioning of camera textures on 2-sided walls was not correct.
changeset: 9528:96e0e5e40e46
user: Teemu Piippo <crimsondusk64@gmail.com>
Fix const-correctness in CLIENTCOMMANDS_RequestRCON and CLIENTCOMMANDS_RCONCommand
changeset: 9529:aa313428b680
user: Edoardo Prezioso <edo88@email.it>
- Fixed: clients would play D'Sparil's attacks sound even when the attacks didn't start because there was no target to attack.
changeset: 9530:257a77cbcd2c
user: Edoardo Prezioso <edo88@email.it>
- Fixed: clients weren't informed to play the heretic Knight attack sounds when it throws the axes.
changeset: 9531:4ac5ff48e529
user: Edoardo Prezioso <edo88@email.it>
- Fixed: clients were told to play the 'poison cough' sound even when the poisoning by flechette didn't happen (for example because the player is invulnerable).
changeset: 9532:8638a85e6c40
user: Edoardo Prezioso <edo88@email.it>
reduced delta to ZDoom.
changeset: 9533:81559c96f5dc
user: Torr Samaho
Fixed: Items on sloped 3D floors could fall through the floor on the clients (addresses 2685).
changeset: 9534:56a37c9131fd
user: Torr Samaho
Fixed: Starting a new game with the menu, didn't reset certain settings like the game mode.
changeset: 9535:5947ceecd7d3
user: Torr Samaho
Fixed: It was not possible to start a new game with the menu while the fake multiplayer mode was active.
changeset: 9536:d2b6b4091402
parent: 9499:5fc7cd2b35ea
user: Edoardo Prezioso <edo88@email.it>
- Fixed: sv_forcegldefaults 1 didn't honor the MAPINFO lightmode option if present (fixes 2661).
changeset: 9537:73212b155568
parent: 9535:5947ceecd7d3
parent: 9536:d2b6b4091402
user: Torr Samaho
Merged with stable repository.
changeset: 9538:612b13aaa793
parent: 9536:d2b6b4091402
user: Edoardo Prezioso <edo88@email.it>
- Improved the downloaded SQLite archive mechanism.
changeset: 9539:ce30f54d5840
user: Edoardo Prezioso <edo88@email.it>
- Fixed the `sh: 1: Syntax error: Unterminated quoted string` message when non-Win32 zandronum crashes.
changeset: 9540:6fb6505908f8
parent: 9537:73212b155568
parent: 9539:ce30f54d5840
user: Torr Samaho
Merged with stable repository.
changeset: 9541:3937e97690d0
user: Edoardo Prezioso <edo88@email.it>
- Fixed: clients were not informed correctly about the actors being in alert when another actor is hit by a dagger attack.
changeset: 9542:73efa46bb429
user: Edoardo Prezioso <edo88@email.it>
Reduced delta to ZDoom by cleaning SERVERCOMMANDS_SoundActor calls, part 1.
changeset: 9543:6919e132d8d4
user: Edoardo Prezioso <edo88@email.it>
Reduced delta to ZDoom by cleaning SERVERCOMMANDS_SoundActor calls, part 2.
changeset: 9544:bdc51ab54e05
user: Edoardo Prezioso <edo88@email.it>
- Fixed: clients would play the sounds from the world-activated ACS function ActivatorSound differently from offline.
changeset: 9545:b654c7a74b9b
user: Torr Samaho
used TFlags to replace the defines for the client update flags used in DoJump
changeset: 9546:30fbc7c0006a
user: Edoardo Prezioso <edo88@email.it>
Reduced delta to ZDoom by cleaning SERVERCOMMANDS_SoundActor calls, part 3.
changeset: 9547:663f15426be6
user: Edoardo Prezioso <edo88@email.it>
Reduced delta to ZDoom by cleaning SERVERCOMMANDS_SoundActor calls, part 4 with nit.
- Uses also the new P_SpawnMissileXYZ bSpawnOnClient option, so that the whole delta reduction is more effective.
changeset: 9548:9ab3da5134a5
user: Edoardo Prezioso <edo88@email.it>
Reduced delta to ZDoom by cleaning SERVERCOMMANDS_SoundActor calls, part 5.
changeset: 9549:6d7b51f7facf
user: Edoardo Prezioso <edo88@email.it>
Reduced delta to ZDoom by cleaning SERVERCOMMANDS_SoundActor calls, part 6.
changeset: 9550:9d18728cf712
user: Edoardo Prezioso <edo88@email.it>
Reduced delta to ZDoom by cleaning SERVERCOMMANDS_SoundActor calls, last part.
changeset: 9551:c4104ac76a05
user: Torr Samaho
Fixed a problem with the client side prediction with the new ZDoom jumping physics (addresses 171).
changeset: 9552:44214c3791c1
user: Edoardo Prezioso <edo88@email.it>
- Fixed: the server didn't inform the clients to not apply the DROPPED flag to level-spawned items which don't have it by default (fixes 2691).
changeset: 9553:29f68bb8a82d
user: Edoardo Prezioso <edo88@email.it>
Fixed: clients were not informed correctly about the morphed player's morph style (fixes 2621).
changeset: 9554:9e5d6aaf6b60
user: Edoardo Prezioso <edo88@email.it>
- Fixed: morphing players could leave dummy players behind online (fixes 1150).
changeset: 9555:fa2745fd0bc8
user: Edoardo Prezioso <edo88@email.it>
- A new non-fatal 'Script Error' message will be printed if in a MAPINFO episode definition it's present either 'botskillname' or 'botskillpicname' but not 'botepisode'.
Fixed a Valgrind uninitialized assignment error when no bot episode options are present in a MAPINFO episode definition ( regression from changeset fb056f043a73 ).
changeset: 9556:54c5571372c0
user: Christoph Oelckers <c.oelckers@zdoom.fake>
- partially undid the 'repeated flash state' fix, because it didn't work with the stock weapons. I'm still not sure if a compatibility setting is needed.
changeset: 9557:b63775a6dd28
user: Teemu Piippo <crimsondusk64@gmail.com>
Fixed: a modified client could crash the server by sending an ill-formed special cheat packet, addresses 2694
changeset: 9558:2ad9d0af9083
user: Torr Samaho
Fixed online weapon sync issues by disabling the 'repeated flash state' fix.
changeset: 9559:0f285a72f6e6
parent: 9539:ce30f54d5840
user: Edoardo Prezioso <edo88@email.it>
Fixed: Invisible and translucent map things lost their visual effect on map restarts (fixes 2716).
changeset: 9560:9709fe9ea555
parent: 9558:2ad9d0af9083
parent: 9559:0f285a72f6e6
user: Torr Samaho
Merged with stable repository.
changeset: 9561:6b83fcc4d9ce
user: Edoardo Prezioso <edo88@email.it>
- Fixed a dangerous typo in xs_Float code.
The function 'xs_CeilToUInt' would call itself, leading to infinite loop, due to a typo. It should call 'xs_CeilToInt' instead.
changeset: 9562:93b238a61761
user: Edoardo Prezioso <edo88@email.it>
- Fixed the morphed player actor friendliness.
It wasn't inherited from the original player actor object.
changeset: 9563:929170bb9936
user: Edoardo Prezioso <edo88@email.it>
- Fixed erroneous P_UndoPlayerMorph calls.
In some places, P_UndoPlayerMorph was called with the 'force' argument placed in the 'unmorphflag' parameter, so that 'forced' unmorphs would be not completely forceful.
I hope no mod relied on this weirdness...
changeset: 9564:95082ad04d99
user: Torr Samaho
Backed out changeset: 9e5d6aaf6b60
changeset: 9565:422433728c1f
user: Edoardo Prezioso <edo88@email.it>
- Fixed: the network code was not adapted to zdoom revision 3223, which extended the sector light level values to the 'short int' range, ie [-32768,32767].
changeset: 9566:c7646bd1657d
user: Edoardo Prezioso <edo88@email.it>
- Fixed missing sector light clamp in DFlicker.
For some reason, this code didn't care about the sector light limits. Found by code inspection.
changeset: 9567:abcd5b533237
user: Edoardo Prezioso <edo88@email.it>
- Fixed possible crashes when running a skirmish game from online to offline with mods containing the custom SBARINFO (fixes 2705).
changeset: 9568:c9689d717004
user: Torr Samaho
fixed compile problems of the master server
changeset: 9569:5ccc4425671b
tag: tip
user: Torr Samaho
added the master server to the main cmake file