Zandronum 3.0-alpha-160131-2023

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Torr Samaho
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Zandronum 3.0-alpha-160131-2023

#1

Post by Torr Samaho » Sun Jan 31, 2016 8:44 pm

Time for a new 3.0 beta release! This mostly contains fixes, many of them backported from ZDoom. Furthermore, the internal server browser is back and at least somewhat useful now ;) since it will automatically load the wads the server is using (if the wads are at a place where the client can find them). 3.0 is also using the ZDoom jumping physics that ZDoom introduced in SVN revision 2970 (edited, previously this wrongly said 2790). In case you need the old jumping, e.g. for jumpmaze, "compat_skulltagjumping 1" should bring them back.

Happy testing!

Here is the full Mercurial changelog:

Code: Select all

changeset:   9421:874dfa4eb6e5
user:        Torr Samaho
Recreated the internal server browser with ZDoom's new menu code. The browser now automatically loads the wads of the selected server when joining. For this, all wads need to be in a place where they can be found with the '-file' command line option. In the browser menu, the left and right keys allow to scroll through the list of filtered servers.

changeset:   9422:7eead1117036
user:        Torr Samaho
Fixed: The internal server browser didn't list all of the compatible, available servers.

changeset:   9423:27b0e553aa07
user:        Teemu Piippo <crimsondusk64@gmail.com>
The server now displays the IP address of a disconnecting client in the log message, addresses 2562

changeset:   9424:f7c2a9181931
user:        Teemu Piippo <crimsondusk64@gmail.com>
Compacted some bitwise operation in SERVER_MASTER_SendServerInfo

changeset:   9425:b52cc91f7b25
user:        Teemu Piippo <crimsondusk64@gmail.com>
Made new parameters of A_RailAttack work online (fixes 2558)

changeset:   9426:84d9a31fdd2f
user:        Teemu Piippo <crimsondusk64@gmail.com>
Fixed: A_CheckSight would not jump if a spectator was in the line of sight of the calling actor, fixes 580

changeset:   9427:239e1c534f27
user:        Teemu Piippo <crimsondusk64@gmail.com>
Refactored the saved packet archive into a new class, PacketArchive.

changeset:   9428:af9982a7e6fb
user:        Torr Samaho
updated the VC++ project file for PacketArchive

changeset:   9429:c8512ac6a3ee
user:        Teemu Piippo <crimsondusk64@gmail.com>
Fixed: the skirmish menu didn't save limits or skill settings (fixes 2582)

changeset:   9430:c4b9e45e68df
parent:      9418:a9f911cf7ed2
user:        Edoardo Prezioso <edo88@email.it>
- Fixed: The ACS function SetMugshotState was not handled properly online (fixes 2580).

changeset:   9431:425596950fab
parent:      9429:c8512ac6a3ee
parent:      9430:c4b9e45e68df
user:        Torr Samaho
Merged with stable repository.

changeset:   9432:89aa9d9edf43
parent:      9430:c4b9e45e68df
user:        Torr Samaho
Fixed: The ACS function SetMugshotState did not work in CLIENTSIDE scripts.

changeset:   9433:0d947a8a084e
parent:      9431:425596950fab
parent:      9432:89aa9d9edf43
user:        Torr Samaho
Merged with stable repository.

changeset:   9434:6ad0088fbeed
parent:      9432:89aa9d9edf43
user:        Braden Obrzut <admin@maniacsvault.net>
- Work around issue with tree-loop-vectorize in p_acs.cpp.

changeset:   9435:fd5f6bc007ce
parent:      9433:0d947a8a084e
parent:      9434:6ad0088fbeed
user:        Torr Samaho
Merged with stable repository.

changeset:   9436:76fc208d08d4
user:        Teemu Piippo <crimsondusk64@gmail.com>
Print the IP address in the server console on connection, addresses 2565

changeset:   9437:1749f30b2539
user:        Christoph Oelckers <coelckers@zdoom.fake>
- fixed: Light level must be clamped before accessing the distfogtable.

changeset:   9438:257f7f57f236
parent:      9434:6ad0088fbeed
user:        Edoardo Prezioso <edo88@email.it>
- Fixed: The player drowning code was not handled properly online (fixes 2579).

changeset:   9439:edfe466b741b
user:        Edoardo Prezioso <edo88@email.it>
- Fixed: Clients did not receive the correct MaxAmount value for AmmoCapacity inventories if it was greater than 32767 after a map change (fixes 2583).

changeset:   9440:9b42fb72d71c
user:        Teemu Piippo <crimsondusk64@gmail.com>
Fixed: Server-to-client ACS script calls would corrupt arguments within the range [-128, -1], fixes 2598

changeset:   9441:53651b3a3580
parent:      9437:1749f30b2539
parent:      9440:9b42fb72d71c
user:        Torr Samaho
Merged with stable repository.

changeset:   9442:0829a706600a
user:        Christoph Oelckers <c.oelckers@zdoom.fake>
- added some range checks to PgUp(PgDown code for option menus.

changeset:   9443:c2ef1d7c7c12
user:        Christoph Oelckers <c.oelckers@zdoom.fake>
- fixed: AActor::SpawnPoint[2] must store the actor's height above the sector's floor, not above floorz. floorz will represent the current floor the actor is standing on, which may be a 3D floor or a 3D midtexture, but both respawn functions which use this value work from the actual sector floor.

changeset:   9444:ff57ae41a1b9
user:        Christoph Oelckers <c.oelckers@zdoom.fake>
- fixed: P_TeleportMove was missing checks for THRUACTORS and THRUSPECIES flags.

changeset:   9445:19fdc9425b11
user:        Randy Heit <rheit@users.noreply.github.com>
Don't show "exited the level" messages after the level has exited

changeset:   9446:4094854c8ffe
user:        Christoph Oelckers <c.oelckers@zdoom.fake>
- fixed: Levels could be exited multiple times, triggering special exit actions for each one.

changeset:   9447:ff67df887380
tag:         tip
user:        Torr Samaho
The ZDoom jumping physics from ZDoom SVN revision 2790 are now used. The old jumping behavior known from Skulltag can be restored with the new CVAR compat_skulltagjumping (addresses 171).
Download
Last edited by Torr Samaho on Mon Feb 01, 2016 7:27 am, edited 1 time in total.

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RE: Zandronum 3.0-alpha-160131-2023

#2

Post by fr blood » Sun Jan 31, 2016 9:33 pm

That's great we are getting closer to the 3.0.

Was the amount of alpha versions decided a while ago or you are making a new one when you think that the amount of new changes is big enought to launch it?

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RE: Zandronum 3.0-alpha-160131-2023

#3

Post by AlexMax » Sun Jan 31, 2016 10:07 pm

Torr Samaho wrote:3.0 is also using the ZDoom jumping physics that ZDoom introduced in SVN revision 2790.
I'm trying to find this in the converted ZDoom git repository, and I'm not seeing this exact revision.
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RE: Zandronum 3.0-alpha-160131-2023

#4

Post by Dusk » Mon Feb 01, 2016 12:53 am

fr blood wrote:Was the amount of alpha versions decided a while ago or you are making a new one when you think that the amount of new changes is big enought to launch it?
The latter. We don't have a set amount of alpha or beta builds.

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RE: Zandronum 3.0-alpha-160131-2023

#5

Post by Torr Samaho » Mon Feb 01, 2016 7:18 am

AlexMax wrote: I'm trying to find this in the converted ZDoom git repository, and I'm not seeing this exact revision.
The SVN version is here. With the log message it should be easy to find the corresponding commit in the git repo. Based on unknownna's feedback, I noticed though that this is still missing. So I'll have to further refine that compat flag. A new experimental Windows binary can be found here.

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RE: Zandronum 3.0-alpha-160131-2023

#6

Post by Sean » Mon Feb 01, 2016 7:21 am

Torr Samaho wrote: The SVN version is here. With the log message it should be easy to find the corresponding commit in the git repo. Based on unknownna's feedback, I noticed though that this is still missing. So I'll have to further refine that compat flag. A new experimental Windows binary can be found here.
You made a typo in the OP. You put r2790 not r2970
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RE: Zandronum 3.0-alpha-160131-2023

#7

Post by Torr Samaho » Mon Feb 01, 2016 7:28 am

Sean wrote: You made a typo in the OP. You put r2790 not r2970
Thanks for the hint! I'll corrected that in the OP, but also need to correct that in the history file.

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RE: Zandronum 3.0-alpha-160131-2023

#8

Post by Zanieon » Mon Feb 01, 2016 8:58 am

My goodness, this is awesome!

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RE: Zandronum 3.0-alpha-160131-2023

#9

Post by TerminusEst13 » Mon Feb 01, 2016 9:19 am

Torr Samaho wrote:- fixed: Levels could be exited multiple times, triggering special exit actions for each one.
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RE: Zandronum 3.0-alpha-160131-2023

#10

Post by DevilHunter » Tue Feb 02, 2016 7:26 pm

Bah.. Now I have to update Teamspeak AND Britsteel/Painkiller. I'll do it later tonight. Work has got me bound :/

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RE: Zandronum 3.0-alpha-160131-2023

#11

Post by Ivan » Tue Feb 02, 2016 7:48 pm

Much appreciated bugfix release! I'll continue testing this version.
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RE: Zandronum 3.0-alpha-160131-2023

#12

Post by Dark-Assassin » Thu Feb 04, 2016 10:06 am

Painkiller and Britsteel have been updated to this alpha version now.

I'll leave the Teamspeak stuff to DevilHunter.

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RE: Zandronum 3.0-alpha-160131-2023

#13

Post by darklord42 » Thu Feb 04, 2016 10:22 pm

Fantastic! Thanks! But once again the Mac app bundle is missing the zandronum.pk3 from inside the app bundle. I had to get it from the windows download

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RE: Zandronum 3.0-alpha-160131-2023

#14

Post by DevilHunter » Sat Feb 06, 2016 12:27 am

Dark-Assassin wrote: Painkiller and Britsteel have been updated to this alpha version now.

I'll leave the Teamspeak stuff to DevilHunter.
I really hope you did it right.. The last time I looked, there was a mess of folders everywhere. Also I might get on sometime later to do teamspeak. Since there are 5 on right now... Probley be tonight.

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RE: Zandronum 3.0-alpha-160131-2023

#15

Post by Dark-Assassin » Sat Feb 06, 2016 7:18 am

I've seen the mess of folders before. I just searched for where the old 3.0 binary was then replaced it. Simple as that.
Last edited by Dark-Assassin on Sat Feb 06, 2016 7:20 am, edited 1 time in total.

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RE: Zandronum 3.0-alpha-160131-2023

#16

Post by President People » Mon Feb 08, 2016 2:53 am

Zandronum.pk3 is missing from the Mac OS X download. Copying from a previous version works offline for the time being, but I'm unable to join any servers running this alpha.


Well, the only server currently running the build, at least.

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Guess I'll make a ticket for this, but how does something so important disappear anyhow?
Last edited by President People on Mon Feb 08, 2016 3:14 am, edited 1 time in total.
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RE: Zandronum 3.0-alpha-160131-2023

#17

Post by darklord42 » Mon Feb 08, 2016 4:33 am

I copied it from the windows install just to be sure it was up to date.

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RE: Zandronum 3.0-alpha-160131-2023

#18

Post by UAC Marine Veteran » Wed Feb 17, 2016 2:04 am

I just want to get my hands on Project Brutality...nice though! But is this available on Ubuntu as well?

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Re: Zandronum 3.0-alpha-160131-2023

#19

Post by doomista » Wed Apr 20, 2016 10:27 am

For some weird reason, if I have a weapon shooting projectiles with Damage (50) meaning that projectile always does 50 damage (tested in Za 2.1.2), it does only half of the damage in alpha, ie. 25 damage always

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Re: Zandronum 3.0-alpha-160131-2023

#20

Post by Edward-san » Thu Apr 21, 2016 5:19 pm

First of all, latest alpha is here, but also, if this happens also with that alpha, you should open a bug report at the tracker with an example wad showing your problem.

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