Zandronum 3.0-alpha-150831-1814

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Cruduxy
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RE: Zandronum 3.0-alpha-150831-1814

#21

Post by Cruduxy » Tue Sep 15, 2015 12:00 pm

Is there a build that fixes server messages causing crashes?
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DevilHunter
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RE: Zandronum 3.0-alpha-150831-1814

#22

Post by DevilHunter » Tue Sep 15, 2015 4:01 pm

There is Linked here

Just remember, this isn't an official 3.0 build.. As I already told you in pm yesterday.. Still waiting for a new official 3.0 build to come out before I put them on TSPG.

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RE: Zandronum 3.0-alpha-150831-1814

#23

Post by LolwellunTeapot » Sun Oct 04, 2015 1:21 am

Are the bots going to improve? They pretty dumb not knowing the +WEAPON.NOAUTOFIRE flag and just keep holding the fire button even though they're not shooting.
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Torr Samaho
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RE: Zandronum 3.0-alpha-150831-1814

#24

Post by Torr Samaho » Sun Oct 04, 2015 8:27 pm

LolwellunTeapot wrote: Are the bots going to improve? They pretty dumb not knowing the +WEAPON.NOAUTOFIRE flag and just keep holding the fire button even though they're not shooting.
As long as nobody writes a complete replacement for the lost BOTSCRIPT compiler, there is no sane way to improve the bots.

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RE: Zandronum 3.0-alpha-150831-1814

#25

Post by Lollipop » Mon Oct 05, 2015 7:59 am

Yeah, Dusk was writing one and judging from the dev repo it seems like it is in a state that can be used, although no realse was made.
I asked Devilhunter to compile it so I could try messing around with it, but there was a lack of compiling instructions.
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Sean
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RE: Zandronum 3.0-alpha-150831-1814

#26

Post by Sean » Mon Oct 05, 2015 6:02 pm

Dusk's botc uses CMake, and I'm pretty sure DevilHunter knows how to use CMake.
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RE: Zandronum 3.0-alpha-150831-1814

#27

Post by ZzZombo » Tue Oct 06, 2015 12:37 am

LOL. He doesn't. At least back then he thought all red lines are errors and never looked back. :/
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DevilHunter
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RE: Zandronum 3.0-alpha-150831-1814

#28

Post by DevilHunter » Tue Oct 06, 2015 7:46 pm

Well, if only someone helped me. I don't understand all these compilers. They never give a clear, understandable solution to the problem, and they expect you to know what they are talking about :/

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RE: Zandronum 3.0-alpha-150831-1814

#29

Post by ZzZombo » Wed Oct 07, 2015 12:36 am

If you have Teamspeak, I could show you.
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RE: Zandronum 3.0-alpha-150831-1814

#30

Post by DevilHunter » Fri Oct 09, 2015 12:16 am

I do, but atm my headset is really bad. In a few weeks, I might be able to get a better one. Also, timezones :/ If i remember correctly, you are from Uk or somewhere around there. And with my work Schedule is a lil wonky right now, not sure what would be a good time to get help.

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RE: Zandronum 3.0-alpha-150831-1814

#31

Post by Alecto2704 » Fri Oct 09, 2015 9:27 pm

Im trying to play the zandronum 3.0alpha (D:/Zandromum3.0/Zandronum.exe) but isnt working on Doomseeker??
{YOU WANT METAL SLUG X? GET THIS LINK FOR FREE :)}
https://www.dropbox.com/s/kq69epn51v85a ... i.zip?dl=0
{MAYBE YOU CAN TELL WHAT IS EXO MUSIC IS?? GET THE LINK}
http://www.mediafire.com/download/n4cet ... ackV3a.pk3

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Torr Samaho
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RE: Zandronum 3.0-alpha-150831-1814

#32

Post by Torr Samaho » Sat Oct 10, 2015 3:29 pm

Alecto2704 wrote: Im trying to play the zandronum 3.0alpha (D:/Zandromum3.0/Zandronum.exe) but isnt working on Doomseeker??
Please upgrade to the latest 3.0 beta build. If you still have problems, please elaborate what the problem is.

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RE: Zandronum 3.0-alpha-150831-1814

#33

Post by Alecto2704 » Tue Oct 13, 2015 12:26 pm

Thanks i upgrade an version of the zandronum, my other files are Zdoom, GZdoom, Zandronum, and Skulltag, testing version is nice thanks
{YOU WANT METAL SLUG X? GET THIS LINK FOR FREE :)}
https://www.dropbox.com/s/kq69epn51v85a ... i.zip?dl=0
{MAYBE YOU CAN TELL WHAT IS EXO MUSIC IS?? GET THE LINK}
http://www.mediafire.com/download/n4cet ... ackV3a.pk3

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