Zandronum 2.0-alpha-140112-1124

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Torr Samaho
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Zandronum 2.0-alpha-140112-1124

#1

Post by Torr Samaho » Sun Jan 12, 2014 12:52 pm

Apart from the usual bug fixes (which should allow 2.0 to load Samsara and Brutal Doom), this build contains lobby improvements contributed by AlexMax and a client movement command buffer that should put an end to the fact that players with instable connections appear to be teleporting instead of moving to players with a stable connection.

Code: Select all

changeset:   3954:9b67f7b6c15a
user:        Torr Samaho
out of sequence fix backport from ZDoom commit b3f5de356f14e2026cc9e5738e8b58e22e7daa44:
- Fixed: SBarInfo's gamemode command used to ignore unknowns (for cross compatibility). On top of restoring the old behavior, generate a warning for only the first ignored instance.

changeset:   3955:11450bb926c8
user:        Alex Mayfield <alexmax2742@gmail.com>
Ignore timelimit on lobby maps.

changeset:   3956:b1896f734d01
user:        Alex Mayfield <alexmax2742@gmail.com>
Add a `lobby` cvar, which applies lobby functionality to an arbitrary map.

changeset:   3957:c66dc590d1c6
user:        Alex Mayfield <alexmax2742@gmail.com>
Always return to the lobby map specified in the cvar if it is set.

changeset:   3958:ee0a2a2be9e8
user:        Alex Mayfield <alexmax2742@gmail.com>
Reset to the lobby map after 30 seconds of an empty server.

changeset:   3959:cf0abdf738f0
user:        Alex Mayfield <alexmax2742@gmail.com>
Add alias for MAPINFO 'islobby', just plain 'lobby'.

changeset:   3960:acc466dcf2b4
user:        Alex Mayfield <alexmax2742@gmail.com>
Detail my changes in docs/zandronum-history.txt.

changeset:   3961:e7e206ca622f
user:        Torr Samaho
out of sequence fix backport from ZDoom commit 44c4736de3d49dd0c451504c5544d5692d30828a:
- Ignore unknown properties in the GAMEINFO lump instead of throwing an error.

changeset:   3962:0a092be0cb2a
user:        slatenails
- fixed: Tag is an FName and thus needs to be checked against NAME_None and not an empty string in sv_sharekeys code...

changeset:   3963:35e9a7e727a5
parent:      3947:9172e0d2b508
user:        Torr Samaho
The authentication mechanism for non-map related lumps now allows Freedoom 0.8/Doom clients to join Doom/Freedoom 0.8 servers.

changeset:   3964:8aaecb3387e1
user:        Torr Samaho
Added a client movement buffer. Instead of processing all movement commands of a client immediately, they are stored in this buffer now. Each tic per client up to two commands in this buffer are processed. This way, players with an instable connection shouldn't appear as teleporting instead of moving to players with a stable connection. Note: This only changes how a player perceives the movement of other players. It has not effect on how a player perceives his own movement.

changeset:   3965:5663cbab1857
parent:      3962:0a092be0cb2a
parent:      3964:8aaecb3387e1
user:        Torr Samaho
Merged with stable repository.

changeset:   3966:663a48af5ebb
user:        slatenails
- refactored the sharekeys code, no longer has duplicated player checks

changeset:   3967:9c60575957d3
user:        slatenails
- sharekeys: changed verb "located" to "acquired"

changeset:   3968:8fe531c79be3
parent:      3964:8aaecb3387e1
user:        Torr Samaho
updated SERVERCOMMANDS_SetGameDMFlags to use NetCommand

changeset:   3969:b323d3cd8426
parent:      3967:9c60575957d3
parent:      3968:8fe531c79be3
user:        Torr Samaho
Merged with stable repository.

changeset:   3970:673cbe2c3a82
user:        Torr Samaho
Fixed: The y-position of the cursor in the exit confirmation menu was wrong.

changeset:   3971:b048207dcc6d
user:        Torr Samaho
out of sequence fix backport from ZDoom commit 511bdc7208ea0589b059a49b2b43c5f761a53e7b:
- Work around GCC 4.8 bug 54570

changeset:   3972:a3b1420370e8
tag:         tip
user:        Torr Samaho
fixed a Linux compile problem
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katZune
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RE: Zandronum 2.0-alpha-140112-1124

#2

Post by katZune » Sun Jan 12, 2014 4:03 pm

this is good but, why not add shader options again? this is a thing I hate from gzdoom, because even using the command, sometimes they don't turn off (like brightness map)
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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-Jes-
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RE: Zandronum 2.0-alpha-140112-1124

#3

Post by -Jes- » Sun Jan 12, 2014 11:34 pm

I really need to get around to making an account on the tracker, don't I?

http://forum.zdoom.org/viewtopic.php?f=34&t=29805

The sad part? Gez forgot to. AGAIN.
Last edited by -Jes- on Sun Jan 12, 2014 11:43 pm, edited 1 time in total.

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Torr Samaho
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Posts: 1543
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Location: Germany

RE: Zandronum 2.0-alpha-140112-1124

#4

Post by Torr Samaho » Mon Jan 13, 2014 6:47 am

katZune wrote: this is good but, why not add shader options again? this is a thing I hate from gzdoom, because even using the command, sometimes they don't turn off (like brightness map)
I don't know what exactly you are referring to. Does the following quote from the GZDoom change log answer your question?
* GF 8xxx and newer and comparable ATI cards (everything that can run OpenGL 3.0) will always use shaders. There is no more option to disable them
as proper support is a given on this hardware and disabling them won't improve performance.
-Jes- wrote: I really need to get around to making an account on the tracker, don't I?
Well, having a tracker ticket for an issue greatly increases the chance that we will work on it.

katZune
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RE: Zandronum 2.0-alpha-140112-1124

#5

Post by katZune » Mon Jan 13, 2014 3:12 pm

ah its a shame, but while they don't attack performance is ok
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

Klofkac
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Posts: 481
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Location: Ask Grandvoid servers

RE: Zandronum 2.0-alpha-140112-1124

#6

Post by Klofkac » Mon Jan 13, 2014 3:14 pm

I can confirm that this bug is still present in the alpha. http://zandronum.com/tracker/view.php?id=1665
Last edited by Klofkac on Mon Jan 13, 2014 3:14 pm, edited 1 time in total.
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