Zandronum 2.0-alpha-131223-1820

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ibm5155
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RE: Zandronum 2.0-alpha-131223-1820

#21

Post by ibm5155 » Sat Dec 28, 2013 9:27 am

=/ Cursed Maze didn't worked, "Script error, x.wad:DECORATE line 338: invalid state parameter a_facemaster"
EDIT: ok i changed the facemaster to facetarget and now i got
"Script error, "PT_BR_PACK.wad:DECORATE" line 285:
Unknown identifier 'JLOSF_TARGETLOS'"
well, removing scp monster, now it works :D
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Well too bad hunters moon didn't =/
Last edited by ibm5155 on Sat Dec 28, 2013 9:44 am, edited 1 time in total.
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RE: Zandronum 2.0-alpha-131223-1820

#22

Post by Ral » Sat Dec 28, 2013 6:57 pm

When i changed my Screen resolution this happened rofl Image Image

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RE: Zandronum 2.0-alpha-131223-1820

#23

Post by President People » Mon Dec 30, 2013 7:30 am

Couldn't make the testing, but I ran into some bugs almost immediately in Mac OS X:

http://zandronum.com/tracker/view.php?id=1627
Last edited by President People on Mon Dec 30, 2013 7:31 am, edited 1 time in total.
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RE: Zandronum 2.0-alpha-131223-1820

#24

Post by ibm5155 » Mon Dec 30, 2013 1:42 pm

I got that screen change problem too, but it happen since zdoom and skulltag on software render, this doesn't happen with opengl
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RE: Zandronum 2.0-alpha-131223-1820

#25

Post by doomero » Wed Jan 01, 2014 3:24 am

forcepain work?
Last edited by doomero on Wed Jan 01, 2014 3:52 am, edited 1 time in total.

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RE: Zandronum 2.0-alpha-131223-1820

#26

Post by Torr Samaho » Thu Jan 02, 2014 3:52 pm

FORCEPAIN should work as in ZDoom 2.5.0.

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RE: Zandronum 2.0-alpha-131223-1820

#27

Post by doomero » Thu Jan 02, 2014 10:34 pm

I tested and works very well !

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RE: Zandronum 2.0-alpha-131223-1820

#28

Post by BlueHattedEngie » Thu Feb 06, 2014 8:44 pm

I love this alpha build!
However, Coop bots still can't attack monsters in Zandy. Probably that's why all other marines were dead in Knee Deep.

Also:
  • Is the menu supposed to be stretched and big in widescreen?
  • Would the final build of Zandy have the engine of the latest (G)ZDoom but have the multiplayer capabilities of Skull/Zand?
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RE: Zandronum 2.0-alpha-131223-1820

#29

Post by Slim » Thu Feb 06, 2014 8:59 pm

BlueHattedEngie wrote: I love this alpha build!
However, Coop bots still can't attack monsters in Zandy. Probably that's why all other marines were dead in Knee Deep.

Also:
  • Is the menu supposed to be stretched and big in widescreen?
  • Would the final build of Zandy have the engine of the latest (G)ZDoom but have the multiplayer capabilities of Skull/Zand?
Due to some things, Zandronum's always gonna be 2 years behind ZDoom...
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RE: Zandronum 2.0-alpha-131223-1820

#30

Post by Torr Samaho » Mon Feb 10, 2014 9:13 pm

BlueHattedEngie wrote: Is the menu supposed to be stretched and big in widescreen?
Can you post a screen shot of this effect?

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RE: Zandronum 2.0-alpha-131223-1820

#31

Post by BlueHattedEngie » Tue Feb 11, 2014 12:50 pm

Torr Samaho wrote:
BlueHattedEngie wrote: Is the menu supposed to be stretched and big in widescreen?
Can you post a screen shot of this effect?
How brainless of me: 4:3 resolution on a 16:9 monitor. Sorry about that.
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RE: Zandronum 2.0-alpha-131223-1820

#32

Post by ibm5155 » Tue Feb 11, 2014 1:35 pm

I discovered why they cannot build a big update so fast '-'...
But, idk, what about a boom update for parts that wouldn't interfer into multiplayer area like sndinfo? :p (it may be a suicide task, hmm, should I try ? xD)
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RE: Zandronum 2.0-alpha-131223-1820

#33

Post by Torr Samaho » Sat Feb 15, 2014 1:27 pm

ibm5155 wrote: But, idk, what about a boom update for parts that wouldn't interfer into multiplayer area like sndinfo? :p (it may be a suicide task, hmm, should I try ? xD)
http://zandronum.com/forum/showthread.p ... =2#pid4474

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RE: Zandronum 2.0-alpha-131223-1820

#34

Post by fr blood » Sun Mar 16, 2014 8:17 pm

Wow, I was using Gzdoom for a lot of things that the old zandronum wasn't able to support, but now... now !!! it's time to change :D !

Good job !

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RE: Zandronum 2.0-alpha-131223-1820

#35

Post by saifi » Wed Apr 02, 2014 2:55 pm

I go a problem in hexen wad, i can't enter the wolf portal. It worked well in the previous versions.

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