Zandronum 3.0-alpha-170416-0710

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Combinebobnt
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Re: Zandronum 3.0-alpha-170416-0710

Post#41 by Combinebobnt » Tue Apr 25, 2017 10:41 pm

My tracker search/filter crap doesn't work so this is easier:

is there a ticket for that annoying ass bfg desync where if you hold down fire before the weapon is fully ready all your ammo just gets taken away and you never fire a ball?

+ some ppl were complaining about the mouse in 3.0. Did that change/is there a ticket

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Re: Zandronum 3.0-alpha-170416-0710

Post#42 by Wirtualnosc » Wed Apr 26, 2017 4:52 am

I know I've asked this at its ticket already, but is there a chance of VOTEDEF branch getting merged into 3.0? AFAIK there are no problems with it right now (I've done some quick testing and found none either) and considering that's a feature that's been worked on for a long time, it would be nice to get finally released.

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Torr Samaho
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Re: Zandronum 3.0-alpha-170416-0710

Post#43 by Torr Samaho » Wed Apr 26, 2017 6:20 am

Combinebobnt wrote:My tracker search/filter crap doesn't work so this is easier:

Can you elaborate? I could easily find the tickets below with filtering.

Combinebobnt wrote:is there a ticket for that annoying ass bfg desync where if you hold down fire before the weapon is fully ready all your ammo just gets taken away and you never fire a ball?

Are you talking about this https://zandronum.com/tracker/view.php?id=1780 ?

Combinebobnt wrote:+ some ppl were complaining about the mouse in 3.0. Did that change/is there a ticket

IIRC ZDoom made some changes to the mouse code. There are several mouse related tickets, not necessarily all specific to 3.0:
Wirtualnosc wrote:I know I've asked this at its ticket already, but is there a chance of VOTEDEF branch getting merged into 3.0? AFAIK there are no problems with it right now (I've done some quick testing and found none either) and considering that's a feature that's been worked on for a long time, it would be nice to get finally released.

Please see my comment on the tracker and let's continue the discussion there.

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Re: Zandronum 3.0-alpha-170416-0710

Post#44 by Ru5tK1ng » Wed Apr 26, 2017 11:57 pm

grrfield wrote:Don't worry, a friend of mine, with more skills compiled it for me.
Thanks anyway

Can you let us know if this issue has been resolved: https://zandronum.com/tracker/view.php?id=2773

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Re: Zandronum 3.0-alpha-170416-0710

Post#45 by Cutman » Thu Apr 27, 2017 12:03 pm

In case anyone is wondering, to use SetDeadSpectator out you need to add the following to your zspecial.acs:

Code: Select all

-130:SetDeadSpectator(2)


I'll be trying it out today. Also it looks like I'm missing a lot of Zandronum specials before -130. Anyone know what they are?

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Re: Zandronum 3.0-alpha-170416-0710

Post#46 by Ru5tK1ng » Thu Apr 27, 2017 12:57 pm

https://wiki.zandronum.com/Adding_New_A ... ons_to_ACC

126-129 might just be a buffer space in case any new DB related functions are added.

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Re: Zandronum 3.0-alpha-170416-0710

Post#47 by Cutman » Thu Apr 27, 2017 1:46 pm

Thanks! After a bit of tinkering with ACS and GAMEMODE it looks like it's possible to do things such as a Duel mode where players rotate out when they die. :smile:

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Re: Zandronum 3.0-alpha-170416-0710

Post#48 by Hypnotoad » Thu Apr 27, 2017 5:51 pm

Ru5tK1ng wrote:https://wiki.zandronum.com/Adding_New_ACS_Functions_to_ACC

126-129 might just be a buffer space in case any new DB related functions are added.


Nope that wiki page is just super out of date, the latest (except SetDeadSpectator) is here: https://bitbucket.org/Torr_Samaho/acc/s ... ew-default

Cutman wrote:Thanks! After a bit of tinkering with ACS and GAMEMODE it looks like it's possible to do things such as a Duel mode where players rotate out when they die. :smile:


Is this a mod you're planning to make? As I was starting work on something like that as well, but happy to cancel if you already plan to do it yourself.

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Re: Zandronum 3.0-alpha-170416-0710

Post#49 by Cutman » Thu Apr 27, 2017 6:50 pm

I already made it, although it's bare bones and has some gameplay issues (the player pick order). I'll probably improve on it a bit later but feel free to use anything here yourself: http://allfearthesentinel.net/download? ... r-test.pk3

Replaces Deathmatch

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Re: Zandronum 3.0-alpha-170416-0710

Post#50 by madcat » Fri Apr 28, 2017 6:16 am

I have found a very strange thing in the Zan 3.0 - In this wadfile I made https://www.dropbox.com/s/8yx56e4t6lcxzil/JTTUWeaponSystemAlphaWithMap2.wad?raw=1 , the Stamina value stays displayed as 0 on the HUD, but on Zan 2.1.2 and Zdoom 2.5.0 it shows the correct value (the stamina decreases if the player is running too fast, and once it goes below 5, the player will be slowed down with blue screen effect). It does work on Zan 3.0 too, but the HUD always shows the Stamina as 0 even when Im 100% sure I have other value)

If I should have put such a message elsewhere, please tell me where.

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Torr Samaho
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Re: Zandronum 3.0-alpha-170416-0710

Post#51 by Torr Samaho » Fri Apr 28, 2017 6:32 am

madcat wrote:If I should have put such a message elsewhere, please tell me where.

Please open a ticket on the tracker with all the details. Would be great if you also include a minimal example wad.

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Re: Zandronum 3.0-alpha-170416-0710

Post#52 by madcat » Fri Apr 28, 2017 7:31 am

Torr Samaho wrote:
madcat wrote:If I should have put such a message elsewhere, please tell me where.

Please open a ticket on the tracker with all the details. Would be great if you also include a minimal example wad.


I dont know how to make that ticket and atm I dont have much time for learning how to do it. Maybe I have found out what was wrong anyway - when I changed the name of the ammo "Stamina" into "Stamina2", it started worked perfectly even on Zan 3.0 (so maybe the name "Stamina" refered to the Strife-only Stamina value which increases max. health

PS: If my messages here are irelevenat or inapropriate, please delete them

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Re: Zandronum 3.0-alpha-170416-0710

Post#53 by Torr Samaho » Sat Apr 29, 2017 4:49 pm

madcat wrote:I dont know how to make that ticket and atm I dont have much time for learning how to do it. Maybe I have found out what was wrong anyway - when I changed the name of the ammo "Stamina" into "Stamina2", it started worked perfectly even on Zan 3.0 (so maybe the name "Stamina" refered to the Strife-only Stamina value which increases max. health

That's sounds very plausible. Are there any wads that rely on the behavior of 2.1.2 or is it fine to use Stamina2 as name for your purposes?

madcat wrote:PS: If my messages here are irelevenat or inapropriate, please delete them

Don't worry. We appreciate the feedback on the betas!

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Sean
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Re: Zandronum 3.0-alpha-170416-0710

Post#54 by Sean » Sat Apr 29, 2017 8:15 pm

Not related to this particular build, but I'd just like to tell everyone that Jenkins in back again, for the 234585th time.

https://lab.csnxs.uk/jenkinsbuilds.php#zandronum

All 3 repos are polled every minute for new changes (instantly if I can be arsed to convince the devs to add the webhook), and if there's new changes, they're built for Windows and x86_64 Linux (on Ubuntu 16.04).

However, zandronum-stable fails compilation on both (not particularly worried as it's not the focus of development right now), and zandronum-zdoom-sync fails on Linux for some reason, but Windows works okay.
Shame on us
Doomed from the start
May God have mercy
On our dirty little hearts
Shame on us
For all we've done
And all we ever were
Just zeros and ones




Code: Select all

<Nour> eh
<Nour> just ignore them
<Nour> they're not worth it anyways.
<Gustavo6046> but Nour, I can't, I have autism!!!

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Re: Zandronum 3.0-alpha-170416-0710

Post#55 by Mr. Chris » Wed May 17, 2017 6:35 pm

Please implement "nodelay" in DECORATE so certain mods (such as my RDND) don't have to make a second version solely for Zandronum and increasing overall mod archive size.

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Re: Zandronum 3.0-alpha-170416-0710

Post#56 by Fused » Wed May 17, 2017 8:29 pm

Mr. Chris wrote:Please implement "nodelay" in DECORATE so certain mods (such as my RDND) don't have to make a second version solely for Zandronum and increasing overall mod archive size.


This has been a thing for a while already.
#zamapping
00:21:50 <@TheMisterCat> my name is
00:21:50 <@TheMisterCat> who
00:21:53 <@TheMisterCat> my name is
00:21:54 <@TheMisterCat> what
00:21:56 <@TheMisterCat> my name is
00:21:59 <@TheMisterCat> wiki wiki
00:22:03 <@TheMisterCat> read the fucking wiki


ZCC || ZH anti-RQ patch || MultiHud
Zombie Horde: the Extinction || DoomZ : Overpoch
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Re: Zandronum 3.0-alpha-170416-0710

Post#57 by Stru » Wed May 31, 2017 1:53 pm

Where could I find a full changelog from v2.1.2 to 3.0?

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Re: Zandronum 3.0-alpha-170416-0710

Post#58 by WaTaKiD » Wed May 31, 2017 3:28 pm

Stru wrote:Where could I find a full changelog from v2.1.2 to 3.0?


https://bitbucket.org/Torr_Samaho/zandr ... ory.txt-15

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Re: Zandronum 3.0-alpha-170416-0710

Post#59 by MReach » Fri Jun 09, 2017 9:28 am

Can someone help me get rid of this annoying error message? It pops up every time I close Zandronum 3.0. :(
Please help. Thank you.
You do not have the required permissions to view the files attached to this post.

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Re: Zandronum 3.0-alpha-170416-0710

Post#60 by Fused » Fri Jun 09, 2017 10:37 am

I'm probably wrong, but I believe either your computer or your account name has to be set properly? it looks like the current one cannot be used for your ini. I believe the ini uses either one
#zamapping
00:21:50 <@TheMisterCat> my name is
00:21:50 <@TheMisterCat> who
00:21:53 <@TheMisterCat> my name is
00:21:54 <@TheMisterCat> what
00:21:56 <@TheMisterCat> my name is
00:21:59 <@TheMisterCat> wiki wiki
00:22:03 <@TheMisterCat> read the fucking wiki


ZCC || ZH anti-RQ patch || MultiHud
Zombie Horde: the Extinction || DoomZ : Overpoch
Image


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