I recently had to revise the inventory keeping to fix some unexpected crashes and with the new version making the change optional should be as simple as replacingZalewa wrote:Since it's my change that caused this debacle I should be the one to fix it. Unless you already have a ready solution, I'm available to make necessary amends.
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players[pPlayer - players].playerstate = PST_REBORN;
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players[pPlayer - players].playerstate = sv_whateveroptionname ? PST_REBORN : PST_REBORNNOINVENTORY;