Strife Veteran Edition Single Player Support Now in GZdoom 3.1.0

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Master O
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Strife Veteran Edition Single Player Support Now in GZdoom 3.1.0

#1

Post by Master O » Wed Jun 14, 2017 2:32 am

https://forum.zdoom.org/viewtopic.php?f=1&t=56686 wrote:GZDoom 3.1.0 Released

Although this is mainly a bugfix release there are a few notable new features

support of Strife Veteran Edition's (SVE's) extended single player campaign
better handling of stereo sounds.
PlayerThink code has been exported to scripting.
On Windows and macOS the system's MIDI synth is no longer the default. Instead, FluidSynth and a small soundfont are now included to provide better default playback quality...
Although 3.1.0 was released a couple of weeks ago, I figured people on Zandronum might want to know because GZdoom will also eventually support Capture the Chalice (which is SVE's multiplayer part).

https://forum.zdoom.org/viewtopic.php?f=1&t=56686

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Ru5tK1ng
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Re: Strife Veteran Edition Single Player Support Now in GZdoom 3.1.0

#2

Post by Ru5tK1ng » Wed Jun 14, 2017 6:37 pm

Neat. It's a shame no one cares about Strife MP for it to have any sort of following aside from like 5 people. That is one of the reasons I abandoned my Strife DM pack.

ARGENTVM
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Re: Strife Veteran Edition Single Player Support Now in GZdoom 3.1.0

#3

Post by ARGENTVM » Wed Jun 14, 2017 6:49 pm

Ru5tK1ng wrote:Neat. It's a shame no one cares about Strife MP for it to have any sort of following aside from like 5 people. That is one of the reasons I abandoned my Strife DM pack.
Pretty much this. Unfortunately, the Zandronum lacks some fixes and critical components online for Strife in general, and the transitioning from map to map is bad online anyways. Probably part of the reason why the devs pretty much ignore Strife and focus on the Doom IWADs since not many people care about Strife in the first place.

Master O
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Re: Strife Veteran Edition Single Player Support Now in GZdoom 3.1.0

#4

Post by Master O » Thu Jun 15, 2017 12:35 am

Regardless, SVE's multiplayer will eventually find its way to Zandronum once GZdoom supports it, assuming Zandronum aligns itself code-wise with GZdoom at some point.

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