Skin limitation?

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mr fiat
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Skin limitation?

#1

Post by mr fiat » Sun May 21, 2017 9:52 am

I dont recall there ever being a sprite size limit for skins in older zandronum versions. Trying to make skins with high res scaled down sprites is impossible now because the max sprite size is 110x94 but why? when i make a skin with a large sprite the game will "downsize" it and the scale feature just flat out doesnt work anymore making sprites too large that i cant scale down any further. is there any workaround for this?

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Torr Samaho
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Re: Skin limitation?

#2

Post by Torr Samaho » Mon May 22, 2017 7:27 pm

The effective size of skin sprites may not exceed the actor size by too much, but these limits are enforced for ages now. I added this originally in Skulltag v0.97d2 RC6, but the code has been refined several times since then. Can you post an example? Then I can check whether your effective skin size is simply too big or if the code is doing something it shouldn't do.

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