Discuss all aspects related to modding Zandronum here.
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FranckyFox2468
- Forum Regular
- Posts: 180
- Joined: Sat May 07, 2016 8:30 pm
#1
Post
by FranckyFox2468 » Mon May 01, 2017 5:53 pm
Currently trying to make a weapon where the altfire does twice the regular damage but at the cost of health but a_takeinventory doesn't seem to work on health. If its not the way to make that work then ima need you guys' help. Here's my code:
Code: Select all
AltFire:
TNT1 A 0 A_PlaysoundEx("Deagle11","Weapon")
BZDA B 1 bright A_FireBullets (1.5, 1.5, 1, 30, "BulletPuff")
BZDA C 1 bright A_TakeInventory ("health", 5)
BZDA DEF 1
BZDA A 6
1DE1 B 0 A_ReFire
Goto Ready
Last edited by
FranckyFox2468 on Mon May 01, 2017 7:24 pm, edited 3 times in total.
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Empyre
- Zandrone
- Posts: 1316
- Joined: Sun Jul 08, 2012 6:41 am
- Location: Garland, TX, USA
#2
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by Empyre » Mon May 01, 2017 7:04 pm
"For the world is hollow, and I have touched the sky."
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FranckyFox2468
- Forum Regular
- Posts: 180
- Joined: Sat May 07, 2016 8:30 pm
#4
Post
by FranckyFox2468 » Mon May 01, 2017 7:09 pm
uh... "Invalid state parameter a_damageself" its not compatible with zandro?
If not what alternatives do i have?
EDIT: A friend found an alternative. A small "DamageThing" script does the work.