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Zandronum 1.0-alpha-120805-1755
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Frits
Post: #21 - RE: Zandronum 1.0-alpha-120805-1755 Posted: 08-24-2012, 04:49 AM
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Zandronum forever! (inb4 14 years)
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Torr Samaho
Post: #22 - RE: Zandronum 1.0-alpha-120805-1755 Posted: 08-24-2012, 05:08 AM
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(08-23-2012 04:06 PM)[D_A]Kherr Wrote:  I'm not saying this with any impatience or anger, I'm just genuinely curious if anyone has any idea as to when it's going to be finished.
Just hold your breath a little longer ;).
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Watermelon
Post: #23 - RE: Zandronum 1.0-alpha-120805-1755 Posted: 08-24-2012, 01:08 PM
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(08-24-2012 05:08 AM)Torr Samaho Wrote:  
(08-23-2012 04:06 PM)[D_A]Kherr Wrote:  I'm not saying this with any impatience or anger, I'm just genuinely curious if anyone has any idea as to when it's going to be finished.
Just hold your breath a little longer ;).

I'm running out of breath!! :D


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Torr Samaho
Post: #24 - RE: Zandronum 1.0-alpha-120805-1755 Posted: 08-24-2012, 04:22 PM
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(08-24-2012 01:08 PM)Watermelon Wrote:  I'm running out of breath!! :D
Then check the news forum ;).
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HexaDoken
Post: #25 - RE: Zandronum 1.0-alpha-120805-1755 Posted: 08-24-2012, 06:56 PM
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Can you post the changelog that reflects changes that were made between this very build, and the 1.0, if there are any?

Thank you very much.
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[D_A]Kherr
Post: #26 - RE: Zandronum 1.0-alpha-120805-1755 Posted: 08-25-2012, 03:46 PM
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(08-24-2012 05:08 AM)Torr Samaho Wrote:  
(08-23-2012 04:06 PM)[D_A]Kherr Wrote:  I'm not saying this with any impatience or anger, I'm just genuinely curious if anyone has any idea as to when it's going to be finished.
Just hold your breath a little longer ;).

I held, and it was worth it. :3


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Torr Samaho
Post: #27 - RE: Zandronum 1.0-alpha-120805-1755 Posted: 08-26-2012, 05:02 PM
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(08-24-2012 06:56 PM)HexaDoken Wrote:  Can you post the changelog that reflects changes that were made between this very build, and the 1.0, if there are any?
Here you go:
Code:
changeset:   3484:10d77c5f7b99
user:        CrimsonDusk
Fixed: "<name> is a cheater!" message was displaying on chasecam even if sv_chasecam was true.

changeset:   3485:1d27a286b94a
user:        CrimsonDusk
- Tightened cl_spectatormove clamp to +/- 100.0
- Fixed: cl_spectatormove did not apply to moving up/down or jump thrust

changeset:   3486:ebc1bcd8ddf3
user:        Torr Samaho
Clarified the client protected lumps warning.

changeset:   3487:5c613615fb1c
user:        CrimsonDusk
Fixed: Attempting to play instagib without a railgun resulted in a crash.

changeset:   3488:634cb24bcdc5
user:        Torr Samaho
replaced two broken PNGs Edward-san noticed in wadsrc_bm by their GZDoom revision 323 counterparts

changeset:   3489:f55b111a100a
user:        Torr Samaho
added STFLA0.png and TEXTURES entries for STFLA1-STFLA4 to zandronum.pk3

changeset:   3490:0af53059b25c
user:        Torr Samaho
added SFLSA0.png and TEXTURES entries for BFLASMAL, RFLASMAL, WFLASMAL, GFLASMAL and YFLASMAL to zandronum.pk3

changeset:   3491:0aa96add8820
user:        Torr Samaho
added added SFLAA0.png - SFLAF0.png and TEXTURES entries for the corresponding blue, red, white, green and gold sprites to zandronum.pk3

changeset:   3492:70dcd647c919
user:        Torr Samaho
added added SFLSB0.png - SFLSF0.png and TEXTURES entries for the small blue, red, white, green and gold flag sprites to zandronum.pk3

changeset:   3493:9a551c7072db
user:        Torr Samaho
added stpts.png to zandronum.pk3

changeset:   3494:edf86a91a469
user:        Torr Samaho
Improved the code that removes containing incomplete color codes of type "\c[X" from player names.

changeset:   3495:00065f166c52
user:        Torr Samaho
- changed the version string to 1.0
- changed BUILD_ID/BUILD_ID_STR to release
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ibm5155
Post: #28 - RE: Zandronum 1.0-alpha-120805-1755 Posted: 08-30-2012, 09:46 PM
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Does zandronum support this? http://zdoom.org/wiki/User_variable
It´s the only thing that´s not being supported on my mod =/
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MLK Qent
Post: #29 - RE: Zandronum 1.0-alpha-120805-1755 Posted: 08-30-2012, 11:43 PM
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This thread is for an outdated alpha build. The thread for the current Zandronum build is here.


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