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Remove M_Multi?
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[UD] HeX9109
Post: #1 - Remove M_Multi? Posted: 06-03-2012, 03:02 AM
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Myself and a few others agreed it might be a good idea to remove M_Multi since it is really unnecessary and breaks the menus of non zdoom wads that support custom menus (av.wad and icarus.wad come to mind).

Perhaps M_Multi should be removed entirely, and "Multiplayer" should be in Options under "Online Options"

Offline Skirmish can be removed entirely or put under Load Game because it can all be done faster with the console anyway.

The Server Browser can be commented out entirely because it is balls.


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Tribeam
Post: #2 - RE: Remove M_Multi? Posted: 06-03-2012, 03:05 AM
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I have already posted this as a suggestion on the bug tracker

http://zandronum.com/tracker/view.php?id=855
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mytis
Post: #3 - RE: Remove M_Multi? Posted: 06-03-2012, 08:26 AM
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Definitely agree on removing M_Multi, thought I've found myself liking offline skirmish's presence.
The parts I like about it are how you can view new map names in the map list, and you can quickly set up a game to specific settings.
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Dark-Assassin
Post: #4 - RE: Remove M_Multi? Posted: 06-03-2012, 08:09 PM
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Offline skirmish could probably perhaps go in the "New Game" menu instead?


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[MS] Disguise
Post: #5 - RE: Remove M_Multi? Posted: 06-03-2012, 08:23 PM
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I agree with removing M_MULTI, but we should keep offline skirmish for the reasons which MytiS posted.


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Torr Samaho
Post: #6 - RE: Remove M_Multi? Posted: 06-03-2012, 11:12 PM
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(06-03-2012 03:02 AM)HeX9109 Wrote:  Perhaps M_Multi should be removed entirely, and "Multiplayer" should be in Options under "Online Options"
I agree that something should be done about it, but let's discuss the details on the tracker.
(06-03-2012 03:02 AM)HeX9109 Wrote:  Offline Skirmish can be removed entirely or put under Load Game because it can all be done faster with the console anyway.
Offline skirmish is useful, so there is no need to remove it. Is there even a way to disable the campaign mode on a map with a CMPGNINF lump without using offline skirmish?
(06-03-2012 03:02 AM)HeX9109 Wrote:  The Server Browser can be commented out entirely because it is balls.
The internal server browser is useful when testing changes to the launcher protocol, so the code shouldn't be removed. We can hide it in public stable releases though.
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Zeberpal
Post: #7 - RE: Remove M_Multi? Posted: 06-06-2012, 04:50 AM
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In GZDoom you can use mouse to click on stuff. I was thinking if this feature would be implemented in ZDR, m_multi could go to upper right corner. In my opinion it should satisfy those who like oldstyle and those who like new style and draw their own m_multi for their wads (example
Spoiler (Open)
).


I know it looks pretty ugly as i draw it, i just want you to get the idea.

Spoiler (Open)
or
Spoiler (Open)


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Bloax
Post: #8 - RE: Remove M_Multi? Posted: 06-06-2012, 05:13 AM
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That's an interesting idea, though my personal idea is EXACTLY this:
(06-03-2012 08:09 PM)-=Dark-Assassin=- Wrote:  It could probably reside in the "New Game" menu instead?
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Edward-san
Post: #9 - RE: Remove M_Multi? Posted: 06-06-2012, 09:21 AM
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The offline skirmish seems useless right now, since we don't have the skulltag_data.pk3 anymore, so we can remove it without problems, hence we can move the 'multiplayer' menu to 'options'.
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SPM Laggy Blazko
Post: #10 - RE: Remove M_Multi? Posted: 06-06-2012, 11:39 AM
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But the offline skirmish thing helps to set a game with custom options and chosen bots. Also helps to browse maps if you don't know (or dont' want to type) the code. I use it a lot.
And yeah, I think to move it to "New Game" is a good idea.

EDIT: Also, how can someone join a LAN server without the internal browser?
(This post was last modified: 06-06-2012 11:50 AM by Laggy Blazko.)
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[EG] Boko
Post: #11 - RE: Remove M_Multi? Posted: 06-06-2012, 12:44 PM
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Moving multiplayer options to options is gonna confuse the hell outta me and take a long time to get used to. =/

Would be better to just remove m_multi.
(This post was last modified: 06-06-2012 12:45 PM by Boko.)
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Medicris
Post: #12 - RE: Remove M_Multi? Posted: 06-06-2012, 03:22 PM
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(06-03-2012 08:09 PM)-=Dark-Assassin=- Wrote:  Offline skirmish could probably perhaps go in the "New Game" menu instead?
This, please. Move everything else such as voting features into Options.


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Frits
Post: #13 - RE: Remove M_Multi? Posted: 06-06-2012, 06:42 PM
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(06-03-2012 08:09 PM)-=Dark-Assassin=- Wrote:  Offline skirmish could probably perhaps go in the "New Game" menu instead?

The campaigns are (were?) there, so it fits nicely imho.
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Torr Samaho
Post: #14 - RE: Remove M_Multi? Posted: 06-07-2012, 05:11 AM
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(06-03-2012 08:09 PM)-=Dark-Assassin=- Wrote:  Offline skirmish could probably perhaps go in the "New Game" menu instead?
Technically this should work, but it adds an extra layer if you just want to start a new single player game.
(06-06-2012 09:21 AM)Edward-san Wrote:  The offline skirmish seems useless right now, since we don't have the skulltag_data.pk3 anymore, so we can remove it without problems, hence we can move the 'multiplayer' menu to 'options'.
I think offline skirmish is still very useful, especially if you load a mod with custom maps.
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Edward-san
Post: #15 - RE: Remove M_Multi? Posted: 06-07-2012, 05:20 AM
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Hmm, what about if inside 'New game' there's 'single player' 'multiplayer' and inside 'single player' the code used is the same as the old 'New game'?
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Xaser Xaser
Post: #16 - RE: Remove M_Multi? Posted: 06-07-2012, 09:19 AM
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(06-07-2012 05:11 AM)Torr Samaho Wrote:  
(06-03-2012 08:09 PM)-=Dark-Assassin=- Wrote:  Offline skirmish could probably perhaps go in the "New Game" menu instead?
Technically this should work, but it adds an extra layer if you just want to start a new single player game.
My first thought upon reading this was "Wait, ST/Zan is a multiplayer port -- who uses it for SP?", which of course bears the correct response of "Of course you don't use it in SP, Xaser, you're a silly git who forgets that other humanoids do different things." So we're back at square zero. Whelp.
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quanchiexe
Post: #17 - RE: Remove M_Multi? Posted: 06-11-2012, 08:12 AM
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I really think that the in game server browser should remain at least somewhat intact. I found it very useful when playing lan games. Maybe just the internet feature should be removed. Or it could be revamped to display more servers?
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esselfortium
Post: #18 - RE: Remove M_Multi? Posted: 06-11-2012, 08:38 AM
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(06-07-2012 09:19 AM)Xaser Wrote:  
(06-07-2012 05:11 AM)Torr Samaho Wrote:  
(06-03-2012 08:09 PM)-=Dark-Assassin=- Wrote:  Offline skirmish could probably perhaps go in the "New Game" menu instead?
Technically this should work, but it adds an extra layer if you just want to start a new single player game.
My first thought upon reading this was "Wait, ST/Zan is a multiplayer port -- who uses it for SP?", which of course bears the correct response of "Of course you don't use it in SP, Xaser, you're a silly git who forgets that other humanoids do different things." So we're back at square zero. Whelp.
As weird as it is to me as well, I do know at least a few people who just use ST as their main port for both singleplayer and online, for the convenience of having it all in one.
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Ivan
Post: #19 - RE: Remove M_Multi? Posted: 06-11-2012, 08:47 AM
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Agreed, looks totally out of place in so many wads.


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4avenger5
Post: #20 - RE: Remove M_Multi? Posted: 08-20-2012, 07:54 AM
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why don't you make so if they dont have M_MULTI, then it doesnt save a slot for Multiplayer, or something along the lines.
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