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Post: #1 - Zandronum 1.0-alpha-120602-1356 Posted: 06-03-2012, 12:46 AM |
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Posts: 619
Joined: May 2012 Location: Germany Clan: Status: Offline |
Welcome to the very first Zandronum beta build! Zandronum seamlessly continues the development of Skulltag 98e, so if you are familiar with the 98e beta builds, there should be no big surprises right now.
Currently the only major changes are the rebranding and the removal of the skulltag_data.pk3 auto load mechanism. We also decided to simplify the versioning scheme and start fresh with 1.0. Here is the full list of changes since the last official 98e beta build, i.e. 120415-2135: Code: changeset: 3343:ac633fe30416Downloads: Windows Linux x86 Linux x86_64 Mac OS X FreeBSD x64 |
| (This post was last modified: 06-07-2012 04:59 AM by Torr Samaho.) | |
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Post: #2 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-03-2012, 12:49 AM |
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Posts: 25
Joined: May 2012 Location: Clan: The Professionals Status: Offline |
Oh dear, I'm so excited!
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Post: #3 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-03-2012, 01:10 AM |
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Posts: 64
Joined: Jun 2012 Location: TEST CHAMBER Clan: Space Basement Status: Offline |
9J6 I AIN'T GOT NO BODY, AND NOBODY CARES FOR ME. YAKKA TAK TA A YAKKA TAK TA HAA! 6J9 |
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Post: #4 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-03-2012, 01:44 AM |
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Posts: 393
Joined: May 2012 Location: New Jersey Clan: The Professionals Status: Offline |
Holy shit that was fast
![]() http://www.last.fm/user/ToxicOrochi Sig by PUN1SH3R and modified by me 4 versions of IDL2012 with alternate music. |
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Post: #5 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-03-2012, 02:33 AM |
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Posts: 206
Joined: May 2012 Location: Romania Clan: Deadpool Corps Status: Offline |
Awww yeah! Let's party now.
![]() Currently playing: SiN + Expansion / Chaser Finished recently: Legacy of Kain: Defiance Corruption Deathmatch: Corruption at its highest. Medieval Invasion - Very WIP! (Yet again! Deal with it!) |
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Post: #6 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-03-2012, 03:38 AM |
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Posts: 254
Joined: May 2012 Location: Clan: Status: Offline |
Torr, you should be able to sign in using your existing account on the server now in downloads/.
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Post: #7 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-04-2012, 12:52 AM |
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Posts: 619
Joined: May 2012 Location: Germany Clan: Status: Offline |
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Post: #8 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-04-2012, 10:06 PM |
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Posts: 51
Joined: Jun 2012 Location: Lithuania Clan: Status: Offline |
what the? this is third move of skulltag web site? what next fourth move?
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| (This post was last modified: 06-04-2012 10:10 PM by bazzoka.) | |
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Post: #9 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-04-2012, 10:20 PM |
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Posts: 55
Joined: Jun 2012 Location: Czech Republic Clan: Status: Offline |
Zandronum, what a cute name 8)
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Post: #10 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-04-2012, 10:32 PM |
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Posts: 51
Joined: Jun 2012 Location: Lithuania Clan: Status: Offline |
not cool :|
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Post: #11 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-05-2012, 01:02 AM |
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Posts: 125
Joined: Jun 2012 Location: Britville, Britland Clan: Quarantine Status: Offline |
Looking nice so far, good job guys. I also noticed that all the CTF, DM, TLMS (etc) maps that were with skulltag have been removed. Are there going to be some added after people have moved out of SkullTag and the main jobs on Zandronum have been done?
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Post: #12 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-05-2012, 02:21 AM |
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Posts: 254
Joined: May 2012 Location: Clan: Status: Offline |
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Post: #13 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-05-2012, 05:37 AM |
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Posts: 70
Joined: Jun 2012 Location: California Clan: Moonlight Killers Status: Offline |
Considering the removal of st_data.pk3 autoload, I decided to recompile the resources into a new pk3: http://www.mediafire.com/?b2ykvke1zhat897
Yes, I posted this on IRC (twice!), but I might as well put it here too. Basically, it is only comprised of the skins, sprites, sounds, music, and textures of st_data. The size is reduced a lot due to the removal of the maps, and the graphics are converted back to Doom Patch Format for palette compatibility (for Doom palette variants, though), which does not affect size much since they are ZIP-compressed anyways. It could be put in the Skins folder for now, but I'm hoping for it to be included with Zandronum as a skins-folder autoload. Edited for new link. (06-14-2012 12:39 PM)Theshooter7 Wrote: Also, to all those people who stack players for exploits: I hate you. Do I really need to seal off every inch of every map to prevent you from getting to places you shouldn't? |
| (This post was last modified: 06-06-2012 02:04 PM by Minigunner.) | |
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Post: #14 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-05-2012, 05:45 AM |
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Posts: 938
Joined: May 2012 Location: California Clan: Moonlight Killers Status: Offline |
But
Ragnarok Deathmatch |
| (This post was last modified: 06-05-2012 05:48 AM by Qent.) | |
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Post: #15 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-05-2012, 06:01 AM |
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Posts: 77
Joined: Jun 2012 Location: Clan: Usually not here Status: Offline |
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Post: #16 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-05-2012, 06:26 AM |
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Posts: 619
Joined: May 2012 Location: Germany Clan: Status: Offline |
(06-05-2012 05:45 AM)Qent Wrote: ButI like to keep the maps useable too, particularly the new UDMF versions ;). Since Zandronum can still load skulltag_data.pk3 it should be no problem to continue to use them. BTW: Since the pk3 is not auto loaded, it is listed as wad by the server and you can even see which revision of the pk3 the server is using if the pk3 is renamed to something like skulltag_data_revnum.pk3. It is just the question where and under which conditions skulltag_data.pk3 can be made available for download. |
| (This post was last modified: 06-05-2012 06:26 AM by Torr Samaho.) | |
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Post: #17 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-05-2012, 08:15 AM |
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Posts: 70
Joined: Jun 2012 Location: California Clan: Moonlight Killers Status: Offline |
Updated.
It contains three files now, one for the resources, one for the skins, and one for the maps. The former two go in the Skins folder (or come with Zandronum in a Skins folder), and the latter can be loaded up on a server. This is also based off the latest ST_Data.pk3, r126. Again, edited for new link. (06-14-2012 12:39 PM)Theshooter7 Wrote: Also, to all those people who stack players for exploits: I hate you. Do I really need to seal off every inch of every map to prevent you from getting to places you shouldn't? |
| (This post was last modified: 06-06-2012 02:05 PM by Minigunner.) | |
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Post: #18 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-05-2012, 08:40 AM |
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Posts: 2
Joined: Jun 2012 Location: Somewhere hot... Clan: Status: Offline |
I've noticed this, Skulltag was an engine that didn't use the letter Z in the name even though it used Zdoom for it's base. Zdaemon, GZdoom, and now... *Drum rolls* Zandronum! Sounds ominous...
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Post: #19 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-05-2012, 04:47 PM |
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Posts: 51
Joined: Jun 2012 Location: Lithuania Clan: Status: Offline |
(06-05-2012 02:21 AM)Wartorn Wrote:we shal see about what...(06-04-2012 10:06 PM)bazzoka Wrote: what the? this is third move of skulltag web site? what next fourth move?
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Post: #20 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-05-2012, 05:10 PM |
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Posts: 3
Joined: Jun 2012 Location: Santiago - Chile Clan: Status: Offline |
downloading...
I'm not a terrorist, I'M CHILEAN... i'm chilean... i'm... ABLAHAMDAHAMBALAHADAMBALA !! BOOM! |
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