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Post: #21 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-05-2012, 05:45 PM |
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Posts: 15
Joined: Jun 2012 Location: Australia Clan: Status: Offline |
This looks good. Is this based on the same old ZDoom revision Skulltag was?
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Post: #22 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-05-2012, 06:30 PM |
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Posts: 254
Joined: May 2012 Location: Clan: Status: Offline |
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Post: #23 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-06-2012, 03:53 AM |
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Posts: 30
Joined: May 2012 Location: TeXas Clan: UniDoom Status: Offline |
A FreeBSD 64 build would be appreciated.
[17:39] <@dewww> oh man, i wanna see ghostly calculate this shit [17:39] <@dewww> maybe hack choco to stretch dimensions according to his findings and give us Real Doom [17:43] <Ralphis> chocolate mousse doom |
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Post: #24 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-06-2012, 05:48 AM |
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Posts: 619
Joined: May 2012 Location: Germany Clan: Status: Offline |
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Post: #25 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-06-2012, 08:37 AM |
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Posts: 186
Joined: Jun 2012 Location: The UESC Marathon Clan: Status: Offline |
I get an error message when trying to run Zandronum. I've downloaded any new software updates and re-downloaded Zandronum and I still ge this error message:
Spoiler: Error Message (Open)
Spoiler: Report (from above screenshot) (Open)
And on an (unrelated?) note:
Spoiler: lolappicon (Open)
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| (This post was last modified: 06-06-2012 10:54 AM by President People.) | |
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Post: #26 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-06-2012, 09:49 AM |
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Posts: 52
Joined: Jun 2012 Location: 天 Clan: Status: Offline |
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| (This post was last modified: 06-06-2012 09:51 AM by Shoggy.) | |
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Post: #27 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-06-2012, 10:04 AM |
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Posts: 11
Joined: Jun 2012 Location: Clan: Status: Offline |
I don't get it Shoggy.
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Post: #28 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-06-2012, 10:05 AM |
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Posts: 52
Joined: Jun 2012 Location: 天 Clan: Status: Offline |
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Post: #29 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-06-2012, 02:07 PM |
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Posts: 70
Joined: Jun 2012 Location: California Clan: Moonlight Killers Status: Offline |
Fixed a major problem in the compat pack. I ended up accidentally converting the flats to patch format, so I went back again to convert the flats to their proper format.
(06-14-2012 12:39 PM)Theshooter7 Wrote: Also, to all those people who stack players for exploits: I hate you. Do I really need to seal off every inch of every map to prevent you from getting to places you shouldn't? |
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Post: #30 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-07-2012, 05:01 AM |
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Posts: 619
Joined: May 2012 Location: Germany Clan: Status: Offline |
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Post: #31 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-07-2012, 09:35 AM |
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Posts: 30
Joined: May 2012 Location: TeXas Clan: UniDoom Status: Offline |
[/home/skulltag/st]% tar -xzf ZandroDev1.0-120602-1356freebsd-x64.tar.bz2
tar: Error opening archive: bzip decompression failed 7zip gives me the same error on Windows. [17:39] <@dewww> oh man, i wanna see ghostly calculate this shit [17:39] <@dewww> maybe hack choco to stretch dimensions according to his findings and give us Real Doom [17:43] <Ralphis> chocolate mousse doom |
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Post: #32 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-08-2012, 01:31 AM |
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Posts: 619
Joined: May 2012 Location: Germany Clan: Status: Offline |
(06-07-2012 09:35 AM)HeX9109 Wrote: [/home/skulltag/st]% tar -xzf ZandroDev1.0-120602-1356freebsd-x64.tar.bz2Please try again. For some reason the default transfer mode of FreeBSD's command line FTP client is ACSII and transferring the file in this mode broke it. |
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Post: #33 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-08-2012, 04:05 AM |
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Posts: 186
Joined: Jun 2012 Location: The UESC Marathon Clan: Status: Offline |
*Cough*
(06-06-2012 08:37 AM)President People Wrote: I get an error message when trying to run Zandronum. I've downloaded any new software updates and re-downloaded Zandronum and I still ge this error message: *Cough* |
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Post: #34 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-08-2012, 04:41 AM |
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Posts: 619
Joined: May 2012 Location: Germany Clan: Status: Offline |
I don't have a Mac so unfortunately I can't help you with this. Blzut3 builds the Mac binaries, so you'll need to ask him.
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Post: #35 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-08-2012, 06:05 AM |
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Posts: 186
Joined: Jun 2012 Location: The UESC Marathon Clan: Status: Offline |
Ah. I'll have to ask him in a while. Sorry for being an annoyance.
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Post: #36 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-08-2012, 07:30 AM |
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Posts: 145
Joined: May 2012 Location: Clan: Status: Offline |
(06-06-2012 08:37 AM)President People Wrote: I get an error message when trying to run Zandronum. I've downloaded any new software updates and re-downloaded Zandronum and I still ge this error message:Fixed a typo in my build script and redid the disk image. Try downloading it again. (The new image should be less than 5MB.) |
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Post: #37 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-09-2012, 05:32 AM |
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Posts: 51
Joined: Jun 2012 Location: Nowhere within somewhere Clan: Status: Offline |
For some reason, I cannot get Timidity++ to load with Zandronum.
I've typed this: timidity_exe c:\timidity and every time this happens, a weird block-looking character shows up in place of "\t", and changing the folder name to "miditimidity" gets rid of the block, but every remedy I've tried leads to the same message: "could not access c:(block)imidity" or "could not access c:\miditimidity" Any advice? ![]() A short poem I dig, you dig, we dig, he digs, she digs, they dig. It's not a beautiful poem, but it sure is deep. |
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Post: #38 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-09-2012, 01:36 PM |
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Posts: 4
Joined: Jun 2012 Location: Clan: Status: Offline |
(06-09-2012 05:32 AM)Hellstorm Archon Wrote: For some reason, I cannot get Timidity++ to load with Zandronum. use two backslashes IE: timidtiy_exe C:\\path\\to\\timidity.exe Also, it has to point to the executable file, not the directory. |
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Post: #39 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-09-2012, 02:23 PM |
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Posts: 23
Joined: Jun 2012 Location: Serbia Clan: The 'sSs' Status: Offline |
May I suggest that you put installer like Skulltag, that installs both Zandronum and Doomseeker (it's last version). It bothers me when I overwrite current Doomseeker with latest beta and I am unable to contact anyone on IRC, it says doomseeker isn't responding after it crashes and always so (meaning IRC always bugs).
Installer is very simple and comfortable thing. 'sSs' Ermac |
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Post: #40 - RE: Zandronum 1.0-alpha-120602-1356 Posted: 06-09-2012, 05:44 PM |
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Posts: 619
Joined: May 2012 Location: Germany Clan: Status: Offline |
Like in Skulltag, we plan to prepare packages with installer for the public stable releases but not for the beta builds.
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